PRE-GAME
Long ago, a deadly miasma swallowed up the world. Its touch was
fatal and it killed many. The only defenses against the miasma are
crystals that can purify their surroundings from the toxin. Once a
year your “Crystal Caravan” must set off to gather myrrh and
purify your town’s crystal for protection in the coming year.
EYE-SPY
THE HOOK: I’ve
always loved Final Fantasy games and when I heard that there was
going to be a port on a Nintendo console for the first time in ten
years, I had to check it out!
HOW IT LOOKS AND FEELS: FFCC is
graphically gorgeous to play. The game boasts a lot of detail in its
dungeons, colorful characters, and dazzling effects (especially
around water and the miasma streams). The camera in the game is a
bit far back at times for the one player mode (since the game
revolves around its multi-player feature) but has no major glitches
or hang-ups in viewing what’s going on on screen.
The game controls are fairly simple. The L and R buttons scroll
through commands and the A button executes them. This system allows
you to customize the commands that you want your character to
execute in the heat of battle. A circular cursor is used to aim your
attack, and attacks and spells can even be combined for more
powerful attacks if more than one player’s cursors overlap.
HOW IT SOUNDS: Between catchy
flute tunes, rhythmic drumbeats, and even well placed bagpipes, the
music in FFCC sets the mood and style of the game very well. The
sound levels are appropriate for the mysterious feel of the music
and the sound volume stays constant while fading appropriately when
changing from area to area.
EXTRAS: The only extras to be
found in FFCC come in the form of minigames…well…minigame. In
the game, you can find hidden moogle houses and collect stamps. Once
you match the stamp given to from one house by going to another, you
can play the minigame, “Blazin’ Caravans”. The problem is,
this is the only minigame you get for getting any stamp combination.
The differences between each regurgitation are few and the minigame
plays like a poorly made Mario Kart rip off.
CINEMATIC
EXPERIENCE: The cut-scenes in FFCC
look as though they could have come right out of the game play, but
are no less dazzling than the rest of the game. I also enjoyed that
before each area, an unknown narrator tells you a story about, or
describes the area, while the camera flies around it showing you a
glimpse of what’s yet to come. The scenes before boss battles
occasionally gave me an “Oh Crap” sort of felling and got me
pumped for the coming fight.
BEST PLAYER: I played as a Clavat
(Brown haired humans) and favor them for their high defense and
ability to carry and use shields. My friend was a Selkie (Blue
haired humans) and though he had no shield, he was a little faster
and did back flips to dodge attacks rather then defend like I did.
The characters all seem very balanced and picking your ideal
character really comes down to which prominent stat you want the
advantage of in combat.
CHEAT CODE YOU NEED: The game has
no real cheats in it, but it helps to have a guide once you get to
the Lynari desert. In this level, there are five spots where you
need to use certain spells to activate an event. If you do not do
this, you cannot beat the game. The game gives you a poem that hints
to each one, but having to locate them all, do them in order, and
use all the right spells for each one is a real pain. A guide/map
for this part is very useful and would have saved me a lot of time.
CHEAT CODE YOU WANT: Although it
breaks the unwritten rule of all Final Fantasy games (the games
never cross into each other’s universes), being able to play as
small cute little versions of characters from other Final Fantasy
and Square-Enix games would have been an awesome bonus. I can only
imagine how much fun it would have been being able to replay the
game as a smaller version of Cloud, Squall, or even a Chocobo (big
trademark FF chicken). Not necessary in the least, but it would have
upped the replay value and the number of added bonuses.
OH MAN! MOMENT:
Some of the bosses in this game can
get vicious after you’ve already beaten them a couple of times! I
remember fighting the Marlboro (big angry Venus flytrap) boss about
10 times in a row before I defeated it. Once I got its health down,
it would cast Blizzaga and either freeze or kill my character in one
hit.
GLITCH ITCH: I couldn’t find any
major glitches or errors in FFCC.
FAN SERVICE: Since this game is on
the Gamecube and has a cute fantasy style to it, the best you’re
going to get is some cleavage from the female Selkies…although I
guess you could count those scary looking iron bras that the Yuke
females wear. Sorry guys.
END
GAME:
Now
to start off, I think it’s worth noting that this game does NOT
play like a traditional FF game. Anyone who picks this up expecting
turn based combat, incredible out of play cinema scenes, and an
elaborate storyline may be disappointed. FFCC revolves around combat
in real time and doesn’t boast the kind of elaborate story you’d
expect from an FF game. It’s likeness to other FF games
It’s also worth noting that the
game pretty much revolves around its optional multiplayer feature.
Usually, multiplayer features extend the playability and overall fun
you get out of a game, but in FFCC it can be either a blessing or a
curse. Unlike any other Gamecube game, FFCC’s multiplayer requires
each player to have a Gameboy Advance and a $10 GCN to GBA cable.
This is pretty inconvenient seeing as the game centers around the
multiplayer option, and can get stale relatively quickly if you play
alone. When I was playing alone, I got bored after about 9 hours.
After I realized that I wasn’t embracing the game for all that it
had to offer and that I had nothing else to play, I nagged my friend
into buying the $10 cable for his GBA SP, and we tried out the
mulittap. The game instantly became surprisingly fun.
The multitap requires a GBA and a
cable because it uses the GBA’s screen as a map (something not
included in the one-player mode). The map also changes based on how
many other people are playing. If you can get 3-4 people together,
you score a terrain map, a monster map, scouter of last monster
defeated, and treasure radar (most useful in my opinion). All
financial expenses aside, the multiplayer mode makes the game even
more enjoyable to play and can make you obsessed with getting
together with your buds every day to play it.
Another innovative feature the
game boasts is that it lets you combine spells and attacks when more
than one person is playing. Combining a spell with a physical attack
creates a more damaging elemental strike, while combining two spells
can create a stronger version of the same spell or an entirely new
one. This is almost essential for boss fights when spells like stop
and holy can make the difference between victory and defeat. Spells
can be combined in one-player mode too, but you have to give up many
necessary command slots where you could be storing phoenix downs (an
auto-revive item) or food (health regeneration).
Something
else that makes FFCC different from any other game I’ve ever
played is that leveling up in the game requires picking up items
called “artifacts”. This system works well, but may get a little
annoying if you’re a hot-blooded gamer like me and would rather
slice and dice your way to leveling up rather than having to worry
about opening up chests
Overall, this is a fun little
title and I definitely recommend it to anyone with the capacity to
use the multiplayer feature. The one player mode is good, but being
able to fight along side your buds or laugh when they get killed in
combat just makes the game so much more fun. If you’re in the mood
for some four-player fantasy fighting goodness, go pick up Final
Fantasy: Crystal Chronicles today.
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