PRE-GAME
You’re a little yellow alien who
was just minding your own business cruising over Earth when the FBI
picked up your signal and shot you down.
Now stranded, you must reclaim your ship and escape from
Earth while doing your best to fend off the thousands of agents and
other obstacles that stand in your way!
EYE-SPY
THE
HOOK: I
have actually been waiting for this game for a while now. This game
was created from a Flash game on Newgrounds.com that was downloaded
over 7.5 million times. The game’s creators put together a new
version and got it published by 0~3 Entertainment for release in
North America. Besides that fact that the original version was
amazing for a flash game, I felt compelled to support the creators
in their first attempt at a console game.
HOW IT LOOKS AND FEELS: In
an effort to stay true to the original, AH is a 2D side scroller.
All of the art and animations are hand drawn and give the game a comedic
brutal feel. The game’s style and animations may not be cutting
edge technology wise, but they do serve as a uniquely animated kill
fest that most anyone will enjoy watching.
The game’s
controls are simple and pretty easy to master. The left analog stick
moves the hominid left and right and pushing the stick down lets him
duck. Square lets you fire or charge up your shot, circle fires
grenades, triangle lets you board vehicles or dig underground, and X
lets you jump. L1 and R1 let you roll left and right to avoid enemy
fire.
The game play in
AH is frantic and intense! Enemies will swarm you from all
directions and do not stop spawning! Once the level has begun, you
won’t have a moment to catch your breath as you’re blasting away
various enemies and minibosses. You will also acquire various
powerups that change the way your gun fires and more importantly, in
what painful way your enemies die. Besides straight running and
gunning, you can jump onto an enemy’s head and then throw them
into their friends or simply bite their head off! Besides running
and gunning, there are also levels that involve driving/flying
various vehicles. Being a linear game, the change isn’t
significantly different (kill the massive bosses and nonstop
baddies) but they do keep the game interesting and are as much of a
blast as the rest of the game to play.
HOW
IT SOUNDS: The music is AH is nothing
special, but does a good job of complementing the action at hand. My
personal favorite track is the carnival music that plays at the end
of every level.
EXTRAS: By
destroying certain buildings or defeating enemies in a particular
way, you can unlock hats. These hats are used to distinguish your
Hominid from the others in the games various multi-player modes. The
hats aren’t very hard to collect, but there are 50 of them so you
probably won’t come across every single one on your first run
through the game.
There are also
several different multiplayer modes and minigames, one of which
being the “PDA games”. The PDA games are little games that up to
4 people can play in and that you can design yourself with a built
in level editor. It’s not very elaborate, but is nice bonus and
can be pretty amusing.
CINEMATIC EXPERIENCE: Some
small cut scenes between levels serve to further the storyline and
occasionally deliver a laugh or two. Not having a very elaborate
story to tell, the game isn’t very cinematic.
BEST PLAYER: The
only playable character is the alien, but I do have a favorite hat
and powerup. Give me the Chinese hat and an acid powerup and bring
on the baddies! I like the acid since its one of the strongest
powerups, even if it does need a closer range. As for the hat…I
just can’t say no to something so cool looking!
CHEAT CODE YOU NEED: AH
doesn’t have any “necessary” cheats, but you’ll get an afro
hat if you enter your player name as “superfly”.
CHEAT CODE YOU WANT: Being
a fan of the animator, Dan Paladin’s work, I think it would have
been awesome if some of his original characters were unlockable. My personal pick would be “Synji,” a blue demon with a
sword. Another awesome unlockable character would have been
“Pico.” Pico is a
small boy with an Uzi and was created by Tom Fulp (Creator of
Newgrounds.com and coder of the original AH) in one of Newground’s
most popular games.
OH
MAN! MOMENT: I think it would be more
appropriate to just cross out the word “moment” and replace it
so the category reads, “Oh Man! This Game Is Freaking Hard!”
No matter what difficulty you pick, you WILL watch your alien
pal die a variety of painful deaths over and over again.
Picking a specific spot, I’d have to go with the electric
death-trap miniboss in level 3-2.
Why? Because it’s a little tricky to shoot the right
glowing electrode to hurt the thing while shooting all the fakes AND
fending off the respawning enemies that love to shoot at you while
you’re trying to do 2 other things!
GLITCH ITCH: I
found some minor glitches in AH, mostly involving the generic
enemies getting stuck during my “victory dance” at the end of a
level or being immortal for no apparent reason until I forced them
off the screen. The
only other problem I ran into was in the level 1-3 miniboss.
Sometimes he’d run right off the screen and not come back for a
minute or two. In addition, the game froze on me once while I was
playing.
FAN SERVICE: This
game contains various references to Newgrounds and includes some
comically named buildings. Be
sure to look at your surroundings amidst the sea of carnage and get
in a good laugh or two.
END
GAME:
Now
I know what you may be asking yourselves right now, why am I pimping
a game that looks like it could have come out years ago? The reason
is that you really can’t compare Alien Hominid to the graphically
advanced games of today because that’s not what it’s trying to
be. This game was made in the spirit of games like Metal Slug and
Contra, games swarming with hundreds of enemies huge bosses and
linear action. For me, Alien Hominid was a much-appreciated blast
from the past. An old school styled game that was challenging and a
hell of a lot of fun to play!
This game is
just plain FUN! AH crams all the frantic shooting an action junkie
(like myself) could want into small environment where timing is key
and non stop shooting is the only way to win. The ability to co-op
with a friend lets two join the fray and increases the madness while
lessening the difficulty. I liked how both of us could individually
customize our difficulty levels. This way, one of us wouldn’t
immediately be blown away by an insane difficulty level if we
weren’t equally skilled. I really wish I could say more about the
game itself but there’s not really more to it. You shoot things,
it looks great, you have an awesome time.
The biggest
problem I had with Alien Hominid is that its short. Alone on medium
difficulty, it only took me a little over 7 hours to beat the main
game. The multiplayer modes should keep you playing even after
you’ve beaten the game, but there really isn’t
a whole lot left after you’ve conquered the main game.
There are some extras, but nothing that you won’t loose interest
in fairly quickly, especially if you’re not playing with anyone
else. If you want this game to last, try to beat it on the hardest
difficulty first.
Another
problem lies in the game’s difficulty. Even with it’s different
modes of difficulty, this game will be extremely frustrating and
hard to beat no matter what setting you’re playing on. If you
don’t consider yourself an avid gamer or are unsure of how your
skills will measure up, you should probably give this one a rent
before you end up buying yourself nothing more then an excuse to
yell profanities at your TV.
All and all, I
had a great time with Alien Hominid. It may not be the most advanced
game out there, but what it lacks in graphics it makes up for in
style and sheer fun. If the thought of frenzied side scrolling fun
for only $30 peaks your interest, you can’t go wrong picking this
one up.
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