PRE-GAME
For the last sixty years, the
vampire/human dhampir Rayne has been hunting down what is left of
her vampiric brethren. After destroying her father Kagan, it only
seems right that she should pay her siblings a visit. However Rayne
soon discovers that she is fighting for more than simple revenge.
The Cult of Kagan, an alliance of vampires who still worship Kagan,
have plans to unleash "The Shroud"; a substance that has
the ability to render sunlight harmless. Rayne is the only one with
the power, skill and bloodlust to put an end to the Cult's
machinations, and her own blood line.
EYE-SPY
THE
HOOK: The sexy half-vampire, half-human Rayne is back to slice and
dice some more evil vampires. She's packing new moves, new weapons
and what appears to be an unhealthy addiction for tight fitting
leather clothes.
HOW IT LOOKS AND FEELS: It has
been two years since the original BloodRayne came out and that time
has allowed Terminal Reality to give the sequel a much needed
upgrade. BloodRayne 2 is a dark game and that tone is reflected
admirably in the graphics. Dark textures and a very bleak color
palette lend to the atmosphere. Through the game you will travel
through mansions, carve your way out of a destroyed subway station,
explore the obligatory sewer level and even stalk through the
shadows in daylight. Each area is distinct and well detailed.
I do have a bit of a problem
with the models however. They look fine from far away but if the
camera moves in a bit closer you will begin to notice just how
blocky some of the characters look. This becomes painfully
noticeable during the many in-game cut scenes. Rayne's cheek bones
are as sharp as razor blades.
Overall, the controls in
BloodRayne 2 work well. Rayne has a myriad of combo moves to pull
off and she learns new ones along the way. These combos are simple
to execute and often times consist of only a few button presses. One
the same page, the various 'executions' and fatalities that Rayne
can perform are not only easy to use, they're also astoundingly
gratifying. I can assure you that watching Rayne literally cut an
enemy in half never gets old. Does that make me a bad person?
HOW
IT SOUNDS: The music in BloodRayne 2 is very heavily oriented
towards the on-screen action. When nothing is going on and you're
busy exploring the level, the music tends to be almost unnoticeable
and fairly ambient. However, walk into a room full of ticked-off
vampires and you'll be treated to some bass thumping techno (which
sounds curiously similar to The Crystal Method). It's not that it's
very inspired techno, it's just that it works so well in certain
situations. I was quite impressed the first time the music kicked in
as it really drew me into the action.
In example, the first level has
you making your way through the backrooms of a sprawling mansion. Up
until a certain point, the only music I had noticed was the echoing
sound of a party that was going on somewhere else in the mansion. I
stumbled upon a large, open staircase area with three doors. After a
short cut scene the doors burst open and in streamed the bad guys.
At this point the techno fight music ramped up and the ensuing
battle played out like a fight scene from The Matrix: Revolutions.
Except instead of Keanu Reeves, you had Rayne; and for some reason
I'm okay with that.
The voice acting is better then
I expected. While the thugs and grunts spout out the usual phoned in
one-liners far to often, they don't overshadow the games truly good
moments. Laura Bailey (who also voices Marlene Angel in Blue Gender)
reprises her role as Rayne and really steals the spotlight. There is
a genuine mix of humor and aberration in her voice that really gives
Rayne some personality.
EXTRAS:There are a decent amount
of extras to unlock in BloodRayne 2 and practically all of them are
worthwhile. Level skips, extra costumes and concept/development
artwork that is actually worth looking at. You can also go back and
rewatch any of the cinematics or even sneak a peak at the trailer
for the upcoming BloodRayne motion picture. Then again, after
watching said trailer I'm not sure whether they included it as an
extra or as punishment. Oh Ben Kingsley, where did you go wrong?
CINEMATIC
EXPERIENCE: A mixed bag. There are a few fully rendered
computer graphic cinemas that are very well done. I've rewatched
them two or three times already. However most of the cut-scenes and
other cinematic moments are rendered as CG, but using the models and
textures from the game. What you end up with are very polished CG
movies filled with blocky characters and low-res textures. Slightly
disappointing.
BEST PLAYER: That would be
Rayne. She's all you've got but thankfully she happens to be one of
the most agile and lethal video game heroines to ever grace the
consoles. She grinds down pipes and stairwells while simultaneously
firing her guns. She swings from pipes with a grace akin to that of
a gold metal gymnast. Plus she looks great in a form fitting black
dress.
CHEAT CODE YOU NEED: The
appropriately named "Master Code" which will
unlock...well, everything. Just head over to the cheat menu and
enter the phrase "WANT THIS DARK REALITY TAINT QWEEF" This
will unlock all the extras along with a very handy, and overly
entertaining, in-game Debug Mode. From there you can enable God Mode
or whatever else you'd like.
CHEAT CODE YOU WANT: What
I'd like is something that allows you to bump up the intensity of
the ragdoll physics. I have this abnormal fascination with ragdoll
physics and if there were only a way to make a corpse bounce across
the room like a basketball, I could die a happy man.
OH
MAN! MOMENT: It can be somewhat frustrating trying to figure
out the patterns to defeat the bosses. There is nothing fun about
being beaten down while you're running around the room trying to
find a lever that will open a water gate, flooding the room and
stunning the boss thus allowing you to jump down from your hiding
spot and get three or four hits in before you have to repeat the
whole process. It's like an elaborate Rube Goldberg device.
GLITCH ITCH: 'Polished' is
a not a word that belongs anywhere on BloodRayne 2. After spending a
few hours with the game, I noticed it was common for it to
essentially break. There are many times where scripted sequences
won't execute or characters will get stuck in walls forcing you to
kill yourself and begin again at the last checkpoint, or even worse,
having to restart completely. These crashes don't happen often but
they do happen.
FAN SERVICE: Besides the ability
to unlock an evening gown outfit for Rayne? Fans of the series will
definitely enjoy the continuation and subsequent furthering of the
story. Many references are made back to the first game and having
prior knowledge of it will most certainly enhance the experience for
most. Did I mention you could also unlock a school girl outfit?
END
GAME:
I
had more fun with BloodRayne 2 then I expected. Being an action
beat-em-up there isn't much in the way of depth. Most levels simply
involve moving from point A to point B and eviscerating anything
that might happen to cross your path. Yet the game is soaked in so
much over the top gore and style that you have a hard time not
grinning most of the time. Watching Rayne pull off some truly wicked
combinations and fatalities is more then enough to keep the game
feeling fresh.
I'm also very fond of the sheer
necessity of the harpoon now. In the original BloodRayne, the
harpoon was handy in certain situations but it could easily be
ignored. This has been remedied in BloodRayne 2. You can use the
harpoon to latch onto an enemy and fling them into objects or impale
them on an assortment of sharp objects that are usually scattered
about. Certain areas in the game require you to hurl enemies into,
say for example, a giant fan blade. After about nine or ten deaths,
the fan explodes and you are allowed to progress. It's a very nice
way to integrate what used to be a worthless little skill.
Speaking of flinging enemies
around, I must take a moment to mention the objects in the levels
themselves. There are truly dozens of different objects such as book
cases, trash cans, rubble piles or flaming pits that you can utilize
to your advantage. Throw your harpoon out, snag an enemy and then
throw them through the window. BloodRayne 2 revels in its physics
engine and encourages you to play around to your hearts content.
I've mentioned the gore more
then once already. Chunky might be an apt descriptor for this game.
Have no doubts, BloodRayne 2 is one of the goriest games to grace
the store shelves this year. Dismemberments and beheadings are
common place and the blood flows by the gallon. The end-result of
large scale fight often resembles a meat locker after a grenade goes
off. BloodRayne 2 definitely earns its Mature rating.
Not
all is perfect however. Probably my biggest complaint is the actual
hand to hand combat with enemies. For some reason it really doesn't
feel like your punches and slashes are really connecting with
enemies. They do get hit except they don't really react to the
attacks. They just keep shooting at you while you literally slice
their arms off. From what I can gather, the A.I. in the game is
limited to hitting you or shooting you while standing in place. It's
not exactly as engaging as I'd have expected. Plus, it often leads
to some very cheap deaths. You will be slashing furiously at a foe
and dealing damage, however he will still remain in place, firing
his gun without fail. This sort of non-reaction from the enemies is
readily apparent in the boss fights. They will simply attack you
relentlessly no matter what sort of combination you are unleashing.
You may be physically hurting the enemies, it just doesn't feel like
you're hurting them.
As with most beat-em-up action
games, there are those who will stick with it until the end and
there are those who will get tired of the repetitiveness quickly. I
would encourage anyone to give BloodRayne 2 a try. At the very
least, rent it first and then decide. It is a vast improvement over
the original and you'd be doing yourself a disservice by missing it.
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