|
New DVD Review
|
New TV Review
|
New Feature
|
|
|
Search
DVJ 2.0
|
||||
|
Pull
Quote:
"To be successful in any market, you need a good product. PA is just that, a good product."
|
||||
|
DVJ
Photo
|
||||
|
Adverts
|
with: John O'Donnell, Managing Director CPM
Central
Park Media has been a leader in the industry for the past 12 years.
With their large number of titles and "people first" attitude,
they are truly a benchmark company.
By email, we interviewed John O'Donnell, Managing Director and founder of CPM.
DVJ: What was your first experience with anime?
JOHN
O'DONNEL: My
first experience with anime came in the mid-80's, when I was responsible
for licensing and releasing Voltron
into the home video market. I realized that I enjoyed anime, and thought that it had a
great potential in the US, although this potential was not widely
appreciated at the time.
DVJ: When was Central Park Media established and why?
My
wife, Masumi, and I established Central Park Media in 1990 as a
"boutique media publisher" focusing on under-represented genres
with growth potential. We
decided that anime and manga would be great genres for us.
We personally liked these products, we were interested in working
between Japan and the US due to our own backgrounds, and we saw that these
genres could grow in the mainstream marketplace, if marketed properly.
Accordingly,
we got started, and have never looked back!
DVJ:
Where did the company name come from?
JOD: Our
offices are located at the southwest corner of Central Park in
mid-Manhattan. (We can see
some of the trees from our office windows.)
As I was thinking what to call the company, I happened to walk past
an apartment building named Central Park Place.
Suddenly, I thought of "Central Park Media" and I liked
this name, since it accurately describes where we are (near Central Park)
and what we do (we publish various media like video, comics and graphic
novels, soundtrack albums, computer software and the like). I brought our designer over to the building, showed him the
logo treatment for the building's name, and we copied the font for our
company logo!
DVJ:
How did your company come together?
JOD:
I left my previous job, so I could focus on writing a business plan for
CPM and raising money (This was the pre-dotcom era - you actually had to
have a coherent business plan which could explain what your product was,
and how you made money.)
Writing
the business plan was the easy part; the hard part was raising money.
I quickly realized that it would be easier to just hock the house and get
started, than it would be to explain to people why Americans would want to
watch Japanese cartoons. At every single investor presentation we
made, we were asked:
"So,
how many Japanese are there in the US who would want to buy these
things?"
When
we told them that we intended to sell to Americans, not to Japanese, the
next question was always:
"So,
why in the world would any American want to watch a Japanese cartoon?
Don't we have plenty of good American cartoons right now?"
Sure
enough, once we started doing what we said we would, and started building
the company, we were able to attract investors a few years later.
The good news? The valuation we received at our first financing was
for a company valuation over 17 times higher than what we were looking for
at the start. The moral to this story? If you believe in
yourself, don't worry about what others think of you.
DVJ:
What was your first release? How did it do?
JOD:
Our
first releases were Dominion:
Tank Police, Project A-ko, and M.D. Geist.
I'm happy to say that all of these became smash hits, and they
continue to sell well today, due to their classic nature.
(Even though some people like to make fun of M.D.
Geist,
it stayed the Billboard Top Ten Video Chart for many weeks, and is
one of the top selling anime of all time!)
The
reaction to these titles was very interesting.
You have to remember that these were the first titles specifically
marketed to the mainstream video industry as part of the anime genre. Although Akira had been released previously, for
example, it was positioned as an underground film, not as a representative
of an entire genre. Other
titles like Riding Bean had been released, but they were not
distributed within the mainstream video industry, since the publishers
were not sophisticated enough to distribute to the mainstream industry
players. So basically, this
was a brand new concept to most video buyers.
First
of all, we found out that we couldn't use the word anime, since everyone
kept asking us, "What is an Ay-nime?"
Our press releases had to say, "anime (pronounced Annie
May)." We finally gave up, and started calling it "Japanimation,"
a name which is still used in the Japanese press today.
Most of us have stopped using "Japanimation" in the US,
now that Pokemon has finally taught people how to pronounce
"anime" correctly.
Secondly,
most people in the video industry were shocked by the content. There were many who thought that Project
A-ko was
a lesbian movie. They were
shocked at the violence and nudity in M.D.
Geist.
Those who saw the Puma sisters in Dominion
called Dominion
pornographic. We would ask
them, "How can you call this pornographic?
They have their clothes on, and they are not doing anything
sexual." The basic
answer, of course (which no one would ever come right out with and say),
was "Walt Disney has brainwashed me into thinking that all cartoons
must be suitable for 6 year olds, and if there is anything else in the
cartoon, then it must be that X-rated adult stuff like Fritz the Cat,"
so my brain is turned off."
It was a real eye-opener to us in terms of how political
correctness has swamped corporate America.
Blockbuster even used to put "mature content" stickers on
all of their anime titles to warn parents!
DVJ: What was the one title your company passed on/ignored that you later wished you had jumped on?
JOD:
Toei
suggested that we license a lot of their old, live action "guys in
superhero suits" TV shows, and reshoot some new scenes with American
actors. We passed, since
we're not in the production business. Saban took them up on the idea, and made Power Rangers!
DVJ: If you had to choose one
release that guaranteed your place in the anime market, what would it be?
JOD:
There is no one title which "made" our company in the anime marketplace,
the way Akira "made" Streamline.
CPM is built on a huge anime catalog with an amazing diversity to
the titles, which are aimed at all levels of fandom.
If
you're asking what guarantees our place in US anime history, then
I'd point to the fact that CPM was the first anime publisher to open up
the mainstream channels of distribution for anime in the US, such as
Blockbuster, Musicland, Tower Video, Virgin, and the like.
We professionalized the distribution of anime videos, and opened
the doors for many of today's anime companies by distributing them into
these outlets when they were too small to do it themselves.
From
an anime cultural point of view, our release of Studio Ghibli's Grave
of the Fireflies as probably the most emotionally moving anime of all
time, and one of the truly great works of cinematic art anywhere in the
world, in any genre.
I'd also point to our national theatrical release in 1992 of Urotsukidoji: Legend of the Overfiend as one of the turning points in American film history. This was the first hentai theatrical release in the US, and only the second X-rated animation ever released theatrically (after Ralph Bakshe's Fritz the Cat). It was reviewed in the New York Times, which made history (they don't review adult films), and was the first foreign film ever shown simultaneously in both dubbed and subtitled prints in separate theaters at the same time, so the audience could choose the format they wanted to see.
DVJ: Why
did you decide to start your Anime 18 line?
JOD: When
we first looked at the hentai issue, we quickly realized that ratings and
"truth in packaging" would be very important in order to build
national distribution in legitimate video stores. We made the
decision that any program which would get an NC-17 from the MPAA should be
handled separately from our mainstream lines. As a result, we set up
a separate company named A18 Corporation, to handle any programming which
couldn't be marketed with an R rating. A18 Corp. is the owner of the
Anime 18 video label, and the Manga 18 and Bare Bear Press manga labels.
CPM is the distributor for A18 Corp.
We are very proud of the fact
that we were the first to put "Warning: Absolutely Not For
Children" on the front of every hentai release. Because these are
"cartoons" as far as normal America goes, it is important to
realize that most people will think they are for children.
Accordingly, we go out of our way with our packaging to make it clear that
only those who specifically want this sort of programming should be buying
or renting it.
We believe very strongly in
your right to view hentai, if you wish. We also believe very
strongly that you should not be exposed to this programming unless you are
looking for it. We do not believe that it should be marketed in such
a way that minors might be exposed to it by mistake. This is why we
put it into a label of its own, the way ADV does with Soft Cell, The Right
Stuf does with Critical Mass, Media Blasters does with Kitty Media, etc.
I think each of these companies are doing the right thing by separating
the hentai from the mainstream, so that everyone is very clear about what
they are getting.
DVJ:
CPM is very diversified. Why so many different product lines.
JOD:
From
the beginning, we intended to publish as wide a diversity of
programming as possible. We sell educational anime like the Animated
Classics of Japanese Literature on the Central Park Media label, "shonen"
type programming on the U.S. Manga Corps label, "shojo" and
"otaku" type programming on the Software Sculptors label, and
hentai on Anime 18.
We
think that the more Americans realize how astoundingly diverse the catalog
of Japanese anime is, the more they will get interested in learning more
about it.
There
is still a lot of types of programming we haven't brought over yet, but
we're still working on it.
DVJ: Once you decide, how
important is it to keep the story and script translations true to the
original Japanese
JOD:
Each
company has different philosophies. Ours
is to keep everything as close to the original as possible.
We don't rewrite stories or change character names to make them
more accessible to Americans, the way a TV show has to be totally
"localized" for American tastes.
DVJ: In some instances,
significant changes are made in character backgrounds and dialogue.
Why?
JOD:
Not
with our programs. Some
companies (think Pokemon) do this for TV shows they want to appeal
to the widest possible audience. Face
it - "Tomasaburo" isn't as catchy for an American kid as
"Tommy." Also, due
to "standards and practices" rules at TV networks (meaning,
"politically correct censorship"), they will edit out things
like cigarette smoking scenes, blood from wounds, nudity, bad language,
and the like. Remember, in
America, cartoons are supposed to be for kids.
DVJ: What was the main
factor in deciding to release live action films?
JOD: Increasing our sales by launching a new label which would augment, but not cannibalize, our existing lines.
DVJ: What
was the main factor in deciding to release all of Kei
Mizutani's movies as opposed to other actresses? How popular are her
titles?
JOD:
Kei is one of the most popular, if not THE most popular,
cult film actresses in Japan. She has made a lot of movies, she
appears in a wide range of roles, she's loved by her many fans, and she is
tremendously easy to work with. We've brought her to the States for
things like the premiere of Weather Woman at the San Diego Comic
Con, and she amazed the fans by being so nice and friendly. A
wonderful person. Even better, her films sell very well. Once
people start watching Kei Mizutani movies, they tend to want to keep
watching them, which is why the Kei Mizutani Gift Box Set is the best
selling of all of her titles.
DVJ:
With all of the different types of media you sell, why is there no
market for photobooks of Japanese actresses?
JOD:
Good
question! I've been wanting to launch a photobook line for
years. We've spent a lot of time talking to bookstores,
distributors, photobook publishers in Japan, and developing plans.
Having done this, I am aware of the issues involved, and I know why we
aren't handling these at this time. But, I'm not interested in
making this info available to our competitors, so I'll stop right here.
DVJ: Many
anime fans think that most companies don't get along with others. As one
of the leaders of Japanese animation in American, what kind of
relationship do you have with the competition.
JOD:
We have a lot of personal friends in the anime business, so
with people like Shawne Kleckner of The Right Stuf, we feel like we are
dealing with a friend, not a competitor.
Manga Entertainment is one of our competitors, but I get along very
well with Marvin Gleicher and his team.
We used to work with Manga in the early days, coming to Japan to
license programs together - they took Europe, CPM took North America, and
we'd share the
English language subbing and dubbing costs.
We distributed ADV, Urban Vision, AnimEigo, Bandai and Pioneer in
the early days, so we worked many years helping them get their products
into retail distribution.
I still give Robert Woodhead of AnimEigo and Carl Macek of
Streamline (now ADV) credit for teaching me most of what I know about
anime. Most
of the people in the anime business are good folk, so it's not hard to get
along with them.
Many of these companies have cooperated in the past on issues like coming up with standardized ratings for anime, fighting piracy, holding educational seminars for retailers at video industry events, and the like. Many of them have worked for each other. Ken Iyadomi, who runs Bandai, used to run LA Hero which was bought out by Manga, so he used to be a Manga employee. Chad Kime of Pioneer used to work for Books Nippon. There is a lot of cross-pollination in this business.
DVJ: Do
you do all aspects of DVD production in-house?
JOD:
Yes, except for the actual compression required to create
the final DLT (Digital Linear Tape, used to create the DVD stamping
masters).
We do the planning, the menu pages, the programming options, the
special features, etc.
DVJ: Are
your DVD's made in house, or outsourced?
JOD: We
use one of the world's largest, and highest quality replicators for our
DVD manufacturing:
Infodisc, in El Paso, Texas.
They have operations throughout the world, and are the same people
who make many of the best-selling titles from the Hollywood studios.
DVJ:
If someone wanted to work for your company, what skills should they
possess? What would an entry level position be?
JOD:
First
of all, they must have a "work ethic."
This means they must understand that in order to earn a salary,
they must provide economic value to the company paying them the salary. (You'd be amazed at how many people lack this concept - there
is an old joke that says, "Most people stop looking for work once
they find a job.")
Secondly,
they must be able to clearly think and communicate.
Common sense is important. The
ability to consider, "What is our objective?
What is the best way to accomplish this objective?" is vital.
Third,
they must want to work for us, specifically, and help us do what we need
done to succeed as a anime and manga publisher.
If they don't already know why working for us is better for them
than just "getting a job" somewhere else, we don't need them.
We want happy, optimistic people here - not "negative
cancers" who do nothing but complain and point out problems.
The only time you don't have problems is when you're six feet
under. We want people who
identify and solve problems, not bitch about them.
After
we get over these key points, we then look at the specific skills required
for the particular position in question.
Someone in accounting needs a different background than someone in
video production. Sales and
marketing staffers need different skills than translators.
Each position has its own skill set, so we look for those details
once we are focused on a specific position.
In
general, "entry level" jobs are "grunt" positions,
where we give a person the chance to prove themselves in regards to the
first three criteria, above. Then,
we can move them into higher level positions with more responsibility,
once we see where their own skills and interests take them.
DVJ:
What is the most important part
of CPM?
JOD:
The
members of Team CPM, in other words, the people who work here. We
have a great company because we have great personnel. We have very
high standards at CPM, so we don't have any idiots or goof-off's.
Our staff are motivated, professional, and dedicated to achieving the
company mission. They like anime, they like manga, and they like
their job.
There is a clear understanding that hard work and effort will lead to responsibilities and promotions which are highly unlikely at a "regular" company. There is a real interest in pushing the envelope, and constantly doing things better. Our production people are always coming up with new concepts for special DVD features, for example. Our sales team is always creating new marketing programs, and doing things for the first time in the industry, like our recent "Dynamite Dozen" mid-line price DVD promotion. I'll match our finance team against any finance team, even at much larger companies. We are constantly told by our licensors that our royalty reporting system is the most accurate, informative, and timely of anyone they deal with, including the biggest Hollywood studios. Our Business Affairs staff is 100% bilingual, and have forgotten more about contracts than most people ever knew in the first place. In other words, our people are good. Real good. They're the reason we've been in business so long.
DVJ:
What projects are scheduled in the near future.
JOD:
Big
new titles for CPM in 2003 will include DNA2, Alien 9, the Patlabor series on DVD,and Descendents
of Darkness.
We are anticipating great results from these key releases.
Additionally,
we've announce the anime industry's first "mid-line" pricing for
older, catalog titles. By
dropping the price from $29.95 to $19.95, we're opening up a lot more
stores to carrying anime, and making these title much more affordable.
In
terms of clearing out VHS inventory, 2003 will be a banner year for anyone
who wants a great library at low prices.
Look for serious budget pricing on VHS as the DVD format rollout
continues, especially from on-line retailers like The Right Stuf.
DVJ:
Where do you see anime in 10 years.
JOD:
Bigger
and better, with lots of new ideas which will stem from international
co-productions, like this year's Animatrix animation.
There will be major new suppliers coming in from countries like
Korea and China, which will produce "anime-like" programs in
some ways, but with different twists and angles.
Just as Aeon Flux was something which "merged"
certain US and anime animation techniques, there will be a lot of
experimentation taking place, a lot of big hits, and a huge catalog
available on DVD or whatever other format is popular.
Ten
years from now, anime will be so imbedded in normal, mainstream culture
that people will have a hard time remembering that it used to be an
"underground," "cutting edge" and
"different" genre when it first started out.
Rock and roll was shocking in the 1950's - now, General Motors uses
rock music to sell Cadillacs! Same
thing.
DVJ:
Where do you see your company in 10 years?
JOD:
Southwest corner of Broadway and West 57th Street - we just signed a 10
year lease!
DVJ: Do you have any
interest in producing your own anime?
JOD: We already have! CPM did the world's first true anime co-production, when we did MD Geist: Death Force with Nippon Columbia in the early 90's. This was the first time that a US and Japanese company split the production budget 50-50 for an anime production, with shared scenario planning, mutual copyrights and perpetual distribution rights. This OVA hit #8 on the Billboard sales charts when we released it.
Since
then, we have produced a number of our best selling titles, such as La
Blue Girl Returns, and others. However,
we leave the actual production work (drawing the cels) to our Japanese
partners; we don't hire artists to work in our office.
DVJ:
What involvement will you have in the anime network?
DVJ:
What are your feelings about fan sites and fan cons?
JOD: I love them. There's nothing like going to fan cons and being able to share what you do with people who actually appreciate it. I'd rather go to a fan con than to a video industry show. At fan cons, we talk directly to the people who buy and watch our programs. Whatever they have to say is totally relevant to what we are doing. When we go to video industry trade shows, all we talk to are store buyers, who are more focused on improving their profit margins, and rarely actually watch our programs themselves.
We visit fan sites constantly, to see what titles are being talked about, what fans think about titles, and what fans think about the companies. We have a saying at our company: "We're not proud, we'll steal a good idea from anybody." Fan sites often have a lot of useful info we can use in our own licensing and marketing activities.
DVJ: We appreciate your support of DVD Vision Japan.
JOD:We'll be looking forward to your issue.
Back to the Special Features Page
ŠAll information protected by DVD Vision Japan copyright unless otherwise noted.