PRE-GAME
Goku was a child of the Saiyan race sent to earth to destroy it,
but because due to a fall on his head as a child his Saiyan
programming was erased allowing him to become Earth’s greatest
champion! He’s faced the strongest fighters on the planet, battled
countless foes and even beaten the entire Red Ribbon army on is own,
but when his son Gohan is kidnapped by a new Saiyan whose power
surpasses his own, Goku knows the real battle has just begun!
EYE-SPY
THE
HOOK: If you’re surprised that
I’m reviewing DBZ Sagas after I’ve already reviewed Budokai 2
and Budokai 3 you must really not pay attention to whom writes these
things! As a fan of Dragonball Z, I was more than happy to check out
this intriguing title and all the destructive chaos locked within. I
mean c’mon, a free-roaming DBZ game with plenty to destroy? How
could I say no!
HOW IT LOOKS AND FEELS:
Dragonball Z: Sagas takes a step in a new direction by being the
first recent DBZ console game not to be a fighter. Sagas places you
in a 3rd person view and lets you play out the DBZ storyline by
yourself or with a friend. The game is a pretty standard formula of
beat up baddies, collect items, upgrade, fight boss, then rinse and
repeat. All while running around open environments and blowing up
considerable chunks of them…or so I had hoped…
I picked up my controller and right out of the gate I ran face
first into a brick wall. Well,
not much of a brick wall as an invisible wall. See, I had just
started to run around and enjoy Saga’s seemingly open environment
when I found myself slowed to a glitch-tastic snail’s pace
whenever I journeyed too far from the open meadow. I also figured
out in these first several seconds that controlling your character
is about as fluid as wadding through pudding. Movement is clunky and
awkward. Combine that with invisible walls will slow your movement
on contact and you’ve got a very annoying problem on your hands. Fighting falls even further down
Saga’s slope of poor design. The Combo system only takes advantage
of two buttons for 6 different combos of punching and kicking. The
only reason you buy a new combo is for a minor increase in damage
since there is no other strategy involved in picking one over
another. Also, they’re all the same couple of rehashed moves
anyway so there’s not much to look at.
Flying in this game is a downright joke. To fly you must jump and
then press the jump again in mid air allowing you to float. Want to
ascend into the heavens? Too bad! There is absolutely NO way to fly
any higher than you currently are, unless you jump from a higher
ground and then hover. This leads to an excruciatingly annoying game
of “Hey! Let’s jump from elevation to another so we can get
those freaking items at the top of the map!” Would it really have
been so hard to let Goku and his buddies move vertically?! Flying is
also a good demonstration how smart the AI is. Try flying when an
enemy wants to attack you with melee attacks? Chances are they’ll
run around on the ground after you helpless to stop your airborne
mocking, sometimes in large groups!
Another HUGE flaw in Sagas is the way you become Super Saiyan.
Basically, you have to punch and kick the hell out of your opponent
(often doing little to NO damage) to raise a bar. Stop attacking or
get knocked over and the bar starts to decrease. Actually become
Super Saiyan, and the bar decreases. Once it hits rock bottom, you
power down and must go back to punching and kicking in all futility
trying to reach the pinnacle of the Saiyan race once again.
Sagas offer the ability for two players to play its main game
mode. You’d assume
this would make the game have some emphasis on mutual teamwork, but
it ends up giving you more of the opposite, mutual frustration. It
turns out, not only will the game stop you from straying from the
map and stop you from advancing when there are more baddies to kill
with more invisible wall, but also the game makes ANOTHER invisible
wall to keep both players on the screen at the same time. Not that
your enemies can’t go off screen and blindside you with energy
attacks while you yell at your friend to run in the right direction!
Also, if you’re going to include a two-player mode co-op with
optional friendly fire, why not just give us a multiplayer battle
mode as well?
HOW
IT SOUNDS: While I will confess that
DBZ has never been known for impressive musical scores (Rock the
dragon anyone?) Sagas
doesn’t have much more than about seven lifeless tracks that do
little to envelope you in the gameplay. I actually had to mute the
game while I was typing my review due to the fact that the
repetitive nature of the mundane level music was driving me insane!
I did enjoy the sound effects and voice acting, as they did actually
make the game feel more like an extension of the show, but while
they were well done, they would sometimes overlap or cut out
entirely if I tried and do too many things in succession.
EXTRAS: By beating the game in any
difficulty you unlock “Pendulum mode” which lets you replay
levels from the game as other characters. The roster includes
multiple versions of Goku, Gohan, Trunks, Vegeta, Piccolo, as well
as Yamcha, Tien, Krillin, Bardok, and Broly. As you beat levels in
the game, you can view the intro cut scenes from the conquered
levels under the “Extras” menu.
CINEMATIC EXPERIENCE: The cinema
in Sagas consists of narrated clips from DBZ setting up the
storyline for the next level. The prologue to the single player mode
is made up of some nicely redone scenes from Dragonball and
Dragonball Z, while the rest clips are straight from the show. The
regular clips might have been nicer if they weren’t remixed like a
bad AMV. The clips are
rushed and thrown together with multiple picture in picture effects
that end up looking pretty stupid.
In any case, more redone scenes or something more original
would have been a nice touch.
BEST PLAYER: Broly is by far the
strongest warrior in the game; even if he’s so massive that many
times he has trouble landing blows on vertically challenged foes.
One or two of his punches is enough to take out most generic baddies
and his energy attacks are most enjoyable to execute.
CHEAT CODE YOU NEED: I couldn’t
find any cheats for Sagas.
CHEAT CODE YOU WANT: I want a
cheat that gets rid of all the invisible walls, lets me fly as high
as I freaking want to, changes the controls so they don’t fell so
blocky and unresponsive, and…Hell, I want to play a better game!!
OH MAN! MOMENT: Beginning the game
and trying to deal with the controls and fighting system was such a
pain in the ass that I almost put down the controller and walked
away right there. The lack of fluid movement combined with a piss
poor targeting system is the perfect formula for a frustration
fueled swear fest! Only after I purchased several upgrades (Teleport
is a MUST) could I even describe them as “bearable”.
My other big beef is that the
bosses take forever to beat! Not
because they’re intelligent or even that powerful, because none of
your attacks can do jack for damage! You can fire off Kame-hame-ha
waves all day, but your opponents will merely teleport away until
you do FINALLY land a hit for a painfully LOW amount of damage! This
leaves you to chase them around doing the same combo over and over
again until you either win or lose interest entirely.
GLITCH
ITCH:
I would really love to drop the whole game into this
category, but I’ll stick to some of the worst it has to offer for
time’s sake. Let’s start off with the inexistent of camera
control! Because you have no control over the camera at all, it’s
all too common to lose track of your enemy and get blindsided or
find yourself staring at the inside of a rock or building. Movement
over destructible objects is slowed and glitchy, as is movement
around invisible walls. For some reason, Goku can pound his fists
into rocks and bushes all day and not make a dent, but shoot a ki
blast instead and they’re dust? I also experienced some slight lag
on numerous occasions while fighting bosses.
FAN SERVICE: Well it is a DBZ
game…Really, that’s about it. Characters, clips from the show,
attacks, sound effects, the whole nine yards. Riveting right?
END
GAME:
Whoosh!
Hear that sound? That’s the sound of a game being rushed to the market!
Yeah, this game had no place being released
as early as it was. Dragonball Z Sagas is a title that was obviously
rushed and thrown together over no more than a couple of months, and
it shows. Everything about it plays like a jigsaw puzzle with about
38 pieces missing, you can finish it but you’re clearly not done.
As is, the game doesn’t have one impressive
bone in its body. It’s
a below average mish mash of broken promises and disappointments,
much like my last relationship! (But really, no hard feelings!)
Nothing in Sagas is a deep or even remotely new concept. Most
levels consist of running around blowing up rocks and baddies while
searching for items to purchase upgrades. This isn’t a problem if
the game is also FUN to play. Personally, I was ready to put Sagas
to bed after playing through the first level.
When it wasn’t frustrating or repetitive, it was boring!
What pisses me
off most about Sagas is that despite its apparent premature release,
I feel like I’ve been lied to.
Like my $50 entertainment purchase was actually just a con to
milk every last cent off a cash cow of a franchise.
Sagas promised me I could “Go everywhere” and once there
I would encounter “Destructible environments that can be smashed
apart”. Apparently “Everywhere” means “Everywhere that
doesn’t have an invisible wall,” which ends up being nowhere
that’s not a brief straight line of a level.
And the “Destructible environments?” Well most of the
game isn’t actually destructible…but that rock is! So is that
telephone booth!
I did play Sagas
on both the GCN and the PS2, and while there weren’t any major
differences there are a few things worth noting. The GCN version had
more vibrant colors than the PS2 version and a slightly smoother
frame rate. I was also a little more partial to playing Sagas on my
GCN due to button setup and my personal controller preference, but
I’m more partial to not playing it altogether so that doesn’t
account for much.
So
let’s review: The gameplay is bad, the graphics are unimpressive,
the music drove me insane and the game promised plenty of things it
never brought to the table! Do
I really need to keep going? I could honestly fill up two more pages
with every other reason I can think of that I hated playing this
game, but I think you get the picture. It’s just too bad this is
the first DBZ game for Xbox owners, because this turd is bad enough to anger me
into making crude comments about where the developers can go shove
their “Dragonballs”. Stay as far away from this one as possible!
If want a good DBZ game, stick to Budokai 3.
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