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The minions of doom aren’t that
bad...sorta. It’s
the bosses that get to you.
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Devil
May Cry 3: Dante’s Awakening1 Player Fighting Game
Company: Capcom
Version: US
System: PS2 (Exclusive)
Rated: R ( Blood, Violence, Suggestive Themes)
EXTERNAL EXAM
Dante
is back....and boy, he’s pissed after what you’ve
said about his last game. Capcom’s genre defying
action adventure has returned to Playstation 2, this
time focusing on the events that turned Dante into the
wise cracking demon slayer he is today.
Looking to settle the score with his evil twin brother Vergil, DMC3 offers new weapons, 4 new fighting styles with their own move list and enough new enemies and characters to send you black and bruised ass crying to momma.
Daddy’s
home kids.
DVD VISION TEST
VIDEO: The visuals in the DMC series were always a
treat, and needless to say, Capcom came through once again. Aside
from the rich in detail, awe dropping level designs and a
surprisingly odd locals (Strip
club, huge demonic castle, belly of a flying whale-thing), the art
team redesigned both Dante and his evil twin brother Vergil as well as their odd
supporting cast (from flying Jester-demon to heavily armed school girls).
From the hundreds of
creepy ass demons (and I mean creepy, like giant spiders) to the
supreme bosses (including, my favorite, the vampire hooker/Bass guitar-axe), the
game will throw some hard ass crap at you. The game should be bought the art factor
along, despite the fact that Dante looks more like a pretty-boy then
ever.
AUDIO: Needless
to say, the music fits the atmosphere, and helps makes all those
“Stylish” battles all the better. The voice actors did a superb
job with the script, offering some occasional insight along with the
traditional one-liner hear and there. My only complaints. At times,
Dante sounds like a Ninja Turtle.
That and while the occasional one-liner here and there is cool,
Dante needs to shut up every so often. My annoyances aside, the sound department is presented in
Doby Digital Pro Logic II, so the overall package is spiffy.
CONTROLS: What
of the controls you ask? They are beautiful. One can start a
combo with sliding across the level, knocking your enemy to the
floor with a gianormous sword, using his body as a sled why you pump
his buddies full of lead using your twin pistols Ebony and Ivory,
dismounting said ride and whipping out a pair of three headed ice
nun...knun....um... THOSE DAMN WEAPONS THAT MICHELANGELO FROM
“TEENAGE MUTANT NINJA TURTLES” uses, knocking another enemy into
the air with said, hard-to-spell-weapon, and following up into the
air with the sword you started out with. If that’s not bad ass my
friend, I only assume your reading this review upside and one fire,
balancing yourself on finger as you fight and army of zombie Bruce
Lees, or one Bruce Campbell.
EXTRAS: Unlockable art, and a few harder difficulties. The producer’s are a bunch of sadists. Stick around to find out why.
WIDESCREEN REVIEW
CINEMATIC
EXPERIENCE: Square Enix, you better hope the next Final Fantasy is
minding blowing, because DMC’s stole your crown and is farting in
your general direction.
Rather
than trying to make the prettiest of cinemas, Capcom decided to
bring in some talent to handle the cinemas for DMC3. Wise move there
Capcomians. Enlisting the director behind “Versus” and
“Godzilla: Final Wars”, as well as the “Metal Gear Solid: Twin
Snakes” remake for Gamecube, DMC3 has, without a doubt, the best
fight cinemas in a game, since like , EVER! I kid you not. Watch
these sword clashing, demon transforming, rocket riding in-game
movies and tell me you’ve seen better.
BEST PLAYER: I should smack you for even asking. WHO DO YOU THINK IT IS?
CHEAT
CODE YOU NEED: Check it, when confronting creepy-bald guy Arkham,
have someone who’s capable of pressing more than one button at
time plug a second controller in and have them play as Vergil to
lend you a hand.
CHEAT
CODE YOU WANT: A sequence of buttons that would make the game’s
difficulty balanced. That would be keen.
FAN
SERVICE: A few in-jokes that fans of the DMC series are bound to
pick up one. And you can play as Akuma. Okay, I’m lying again.
Just wanted to see if you’re still paying attention.
FINAL EXAM
Devil
May Cry 2 was a great game, and all video game critics who say
differ need to killed.
Why do I say that? Because I’m hoping by brown-noising as much as possibly about a game that I loathed and trashed, Devil May Cry 4 will be easier. Because Devil May Cry 3 will make you cry.
Now
you’re probably saying to yourself, “Wuss, I beat Ninja Gaiden,
this game should a breeze!” Well aren’t you cocky Mister Fancy
Pants. Not only does DMC3 surpass the original in terms of
difficulty, but it is by far, the hardest game I’ve played on this
generation of consoles, and I’m playing it on easy.
Why
is it so hard. The minions of doom aren’t that bad...sorta. It’s
the bosses that get to you. With barely any experience under your
belt, DMC will throw you up against monsters that will have you
leveling up for days, muttering profanities to yourself while doing
so. What’s worse is that there’s no mid-level saves, and to
prices to buy such things as healing items and weapon upgrade get
worse and worse as time goes on. Even on the easiest setting, the
game’s horribly unbalanced. All will be find and dandy while you
pull of “stylish” combos, but then you getting trashed by some
jokers with no heads that you can inflict damage on from behind.
Then
there’s the camera. Not as bad as DMC2. Nor DMC. But if you’re
going to give the player the option to shift the camera during game
play, make sure we can do it all, the time, not only certain
moments.
So
now that you’re wondering why I love this franchise let me
explain. There’s plenty of good amongst the crap of DMC3. I found
so much joy in letting
loose so many sick moves in this game, it didn’t matter that I was
moments away from another boss ass kicking. DMC3 is the only game I
can start a massive combo off by using a strip pole as a means of
doing so. The weapons selection is fantastic and diverse and once
you go Devil Trigger for the first time, there’s that special
felling of ripping apart several villains at once that gives you the
warm fuzzies. And the overall presentation of this game is just
plain beautiful. It’s the type of games art majors should be
learning about. Also, while he’ll get on your nerves at times,
it’s good to see Dante as the proper wise ass he is, oppose to his
silent mock counterpart from DMC2.
This is like, the 4th Capcom game I’ve
reviewed, and by far, this is the only one I would ever buy a
soundtrack for. This music for this game rocks (like a hurricane?
Like the Scorpions before you? YES!), going from rich, well arranged
gothic-orchestral music to what appears to be tracks from
the Japanese cousin of Powerman 5000 front Spyder-1 (Why do I
have the feeling that maybe only five of you have ever heard of the
last two bands I’ve made reference to).
Overall, it’s nice to see that Capcom is capable of reviving their properties once they’ve crapped out a bad game (except for poor Street Fighter....maybe one of these days....first they should learn to update their sprites) and return it to it’s sweet, sweet, violence glorious hey day. While DMC3 suffers from it’s shares of flaws, it’s still a great game none the less. Fans of the first one, buy it. Haters of the second one, buy it. Haters of Ninja Gaiden.....um.....um.....I heard “Shadows of Rome” was keen.
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