PRE-GAME
By
now you’ve heard of the Legend of Sparta. The demonic wife who
took a human wife and liberated our world for a demonic ruler. How
they gave birth to two children, one who would turn his back on his
father’s good deeds and side with the very demon his father set
out to enslave. How the other son would take up his father’s
legacy, and would take jobs that would make the devil cry?
The question is why? How did the children of one of the world’s
greatest end up on two different sides of the spectrum. For the
first time ever, these questions will be answered. Why did Vergil
take the path of darkness, to deny his father’s legacy? This is
will be answered, as a villain is born and a hero is forged.
EYE-SPY
THE
HOOK: He’s back....and boy, he’s pissed after what you’ve said
about his last game(That, the collective
sales of the last two games he made cameos in, and the fact that
Dreamwave went under before Pat Lee had a chance to finish up the
DMC comic mini-series). Capcom’s genre defying action adventure
has returned to Playstation 2, this time focusing on the events that
turned Dante into the wise cracking demon slayer he is today.
Looking to settle the score with his evil twin brother Vergil, DMC3
offers new weapons, 4 new fighting styles with their own move list
and enough new enemies and characters to send you black and bruised
ass crying to momma. Daddy’s home kids.
HOW
IT LOOKS AND FEELS: The visuals in the DMC series were always a
treat, and needless to say, Capcom came through once again. Aside
from the rich in detail, awe dropping level designs and a
surprisingly odd locals (Strip
club, huge demonic castle, belly of a flying whale-thing), the art
team redesigned both Dante and his evil twin brother Vergil (why
can’t there ever be a good twin, like in those movies with Jackie
Chan, and to a lesser extent, Van Dame), as well as their odd
supporting cast (flying Jester-demon, heavily armed school girl that
looks similar to one of
those singers from Russian pop duo T.a.T.u.), to the hundreds of
creepy ass demons (and I mean creepy, like giant spiders) and bosses
(including, my favorite, the vampire hooker/Bass guitar-axe) the
game will throw at you. The game should be bought the art factor
along, despite the fact that Dante looks more like a pretty-boy then
ever.
What
of the controls you ask? Can players string together those amazing
combos together and look “Crazy-sexy-rock and roll super
stylish” (The producer’s words, not mine...I love engrish!)
while out-dated adjectives fly over head, ranking your coolness like
they were Fonzie? Yes, you can.
It
is beautiful. One can start a
combo with sliding across the level, knocking your enemy to the
floor with a gianormous sword, using his body as a sled why you pump
his buddies full of lead using your twin pistols Ebony and Ivory,
dismounting said ride and whipping out a pair of three headed ice
nun...knun....um... THOSE DAMN WEAPONS THAT MICHELANGELO FROM
“TEENAGE MUTANT NINJA TURTLES” uses, knocking another enemy into
the air with said, hard-to-spell-weapon, and following up into the
air with the sword you started out with. If that’s not bad ass my
friend, I only assume your reading this review upside and one fire,
balancing yourself on finger as you fight and army of zombie Bruce
Lees, or one Bruce Campbell.
HOW
IT SOUNDS This is like, the 4th Capcom game I’ve
reviewed, and by far, this is the only one I would ever buy a
soundtrack for. This music for this game rocks (like a hurricane?
Like the Scorpions before you? YES!), going from rich, well arranged
gothic-orchestral music to what appears to be tracks from
the Japanese cousin of Powerman 5000 front Spyder-1 (Why do I
have the feeling that maybe only five of you have ever heard of the
last two bands I’ve made reference to).
Needless
to say, the music fits the atmosphere, and helps makes all those
“Stylish” battles all the better. The voice actors did a superb
job with the script, offering some occasional insight along with the
traditional one-liner hear and there. My only complaints. At times,
Dante sounds like a Ninja Turtle. Seriously, I was waiting for the
Shredder to show up in this game (and was horribly disappointed).
That and while the occasional one-liner here and there is cool,
Dante needs to shut up every so often. Take it from another leather
clad demon fighting badass, this sort of thing gets real old, real
quick. My annoyances aside, the sound department is presented in
Doby Digital Pro Logic II, so the overall package is spiffy.
EXTRAS:
Unlockable art, and a few harder difficulties. The producer’s are
a bunch of sadists. Stick around to find out why.
CINEMATIC
EXPERIENCE: Square Enix, you better hope the next Final Fantasy is
minding blowing, because DMC’s stole your crown and is farting in
your general direction.
Rather
than trying to make the prettiest of cinemas, Capcom decided to
bring in some talent to handle the cinemas for DMC3. Wise move there
Capcomians. Enlisting the director behind “Versus” and
“Godzilla: Final Wars”, as well as the “Metal Gear Solid: Twin
Snakes” remake for Gamecube, DMC3 has, without a doubt, the best
fight cinemas in a game, since like , EVER! I kid you not. Watch
these sword clashing, demon transforming, rocket riding in-game
movies and tell me you’ve seen better.
BEST
CHARACTER: I should smack you for even asking. WHO DO YOU THINK IT
IS?!?!?!
I’ve
give you a hint. It starts with “D” and end with “-ANTE”.
Next question...
CHEAT
CODE YOU NEED: Check it, when confronting creepy-bald guy Arkham,
have someone who’s capable of pressing more than one button at
time plug a second controller in and have them play as Vergil to
lend you a hand.
CHEAT
CODE YOU WANT: A sequence of buttons that would make the game’s
difficulty balanced. That would be keen.
OH
MAN! MOMENT: There’s like 15 hundred of them, (tripled on “Dante
must Die!” mode), but for now, I’m gonna say the Ice-Cerebus.
He’s kinda a jerk.
GLITCH
ITCH: None. But I still have plenty to complain about.
FAN
SERVICE: A few in-jokes that fans of the DMC series are bound to
pick up one. And you can play as Akuma. Okay, I’m lying again.
Just wanted to see if you’re still paying attention.
END
GAME:
Devil
May Cry 2 was a great game, and all video game critics who say
differ need to killed.
Why
do I say that? Because I’m hoping by brown-noising as much as
possibly about a game that I loathed and trashed, Devil May Cry 4
will be easier. Because Devil May Cry 3 will make you cry.
Now
you’re probably saying to yourself, “Wuss, I beat Ninja Gaiden,
this game should a breeze!” Well aren’t you cocky Mister Fancy
Pants. Not only does DMC3 surpass the original in terms of
difficulty, but it is by far, the hardest game I’ve played on this
generation of consoles, and I’m playing it on easy.
Why
is it so hard. The minions of doom aren’t that bad...sorta. It’s
the bosses that get to you. With barely any experience under your
belt, DMC will throw you up against monsters that will have you
leveling up for days, muttering profanities to yourself while doing
so. What’s worse is that there’s no mid-level saves, and to
prices to buy such things as healing items and weapon upgrade get
worse and worse as time goes on. Even on the easiest setting, the
game’s horribly unbalanced. All will be find and dandy while you
pull of “stylish” combos, but then you getting trashed by some
jokers with no heads that you can inflict damage on from behind.
Then
there’s the camera. Not as bad as DMC2. Nor DMC. But if you’re
going to give the player the option to shift the camera during game
play, make sure we can do it all, the time, not only certain
moments.
So
now that you’re wondering why I love this franchise let me
explain. There’s plenty of good amongst the crap of DMC3. I found
so much joy in letting
loose so many sick moves in this game, it didn’t matter that I was
moments away from another boss ass kicking. DMC3 is the only game I
can start a massive combo off by using a strip pole as a means of
doing so. The weapons selection is fantastic and diverse and once
you go Devil Trigger for the first time, there’s that special
felling of ripping apart several villains at once that gives you the
warm fuzzies. And the overall presentation of this game is just
plain beautiful. It’s the type of games art majors should be
learning about. Also, while he’ll get on your nerves at times,
it’s good to see Dante as the proper wise ass he is, oppose to his
silent mock counterpart from DMC2.
Overall,
it’s nice to see that Capcom is capable of reviving their
properties once they’ve crapped out a bad game (except for poor
Street Fighter....maybe one of these days....first they should learn
to update their sprites) and return it to it’s sweet, sweet,
violence glorious hey day. While DMC3 suffers from it’s shares of
flaws, it’s still a great game none the less. Fans of the first
one, buy it. Haters of the second one, buy it. Haters of Ninja
Gaiden.....um.....um.....I heard “Shadows of Rome” was keen.
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