PRE-GAME
The ISA, a confederation of
colonized Earth loyal planets, is being invaded. Seemingly out of
nowhere, the militaristic Helghast forces have begun their attack.
Motivated by revenge, they will stop at nothing to destroy the ISA
and fulfill the "Helghan Dream." Behind enemy lines and
cut off from reinforcements, a squad of four brave soldiers fight
against impossible odds to cripple the Helghast attack and save the
colonies from total annihilation.
EYE-SPY
THE
HOOK: Dubbed "The Halo-Killer" (a title bestowed upon it
by the ravenous media), Killzone finally arrives on scene, with less
than impressive results. Was it just me, or did anyone else miss the
memo stating that Halo needed to be killed?
HOW
IT LOOKS AND FEELS: War is a terribly bleak place, and Killzone is
incredibly true to that statement. Sporting a bleak color palette of
grays, muted greens and browns, Killzone does an incredible job of
recreating a war torn environment. Frankly, I wasn't aware that the
PS2 was capable of delivering graphics of this caliber. Crisp, sharp
textures have a lot to do with the impressive graphics.
The
levels themselves are nicely varied. From bombed out office
buildings to the seething jungles, you'll come across most every
environment you can imagine. While they are visually impressive,
they suffer slightly in that they are extremely linear. There is
very little chance, nor encouragement, to explore an environment. I
hope you're pleased with the formula of "move from Point A to
Point B and shoot everything in your path" because it's about
all you're going to get.
As
with most console-oriented first person shooters movement is with
the left analog stick and aiming control is through the right analog
stick. Killzone plays exactly like any of the more recent console
FPS so if you're comfortable with games like Halo or Timesplitters,
you'll feel right at home. You can remap most any of the buttons so
control shouldn't be much of a problem.
One
thing that should be noted with Killzone is how your view behaves.
In most standard FPS games, you're playing with what amounts to a
floating gun. It feels like your character has no body or real place
in the world around them. Killzone does something entirely
different. Take reloading as an example. When you reload a gun your
view will not stay in one point. Instead, you will look down at your
gun, insert a new clip, cock the gun and then return to your
previous view. What this 'effect' creates is a very strong sense of
your surroundings. You are in first person with this
character. You have a body below you and a sense of mass. It can be
extremely disorienting at first, but it's a small touch that adds so
much to the genre.
HOW
IT SOUNDS: Nothing stands out as entirely fantastic in the sound
department. Music is minimal during the levels, if present at all.
Cut scenes and menus exhibit what appears to be a very nicely done
orchestral soundtrack that portrays the war and battle going on
around you. It's something you might find playing in the background
of a movie like Saving Private Ryan.
Sound
effects are just what you'd expect them to be; gunshots, explosions
and a lot of screaming enemies. Though if anything should be
highlighted, it would be the voice acting. While not award winning,
it is believable and the characters are unique.
EXTRAS:
Pretty light actually. You can watch the trailer for the game (oh
joy) and the introduction movie, but there isn't much in the way of
unlockables. One odd addition is the "War Scenes" extra
which is basically a rolling demo of game footage during multiplayer
combat. It's like something you'd see playing on a TV at your local
Gamestop. Useless, but sort of fun to watch for about 5 minutes or
so.
CINEMATIC
EXPERIENCE: You can tell that the developers spent a considerable
amount of time planning out the cinematics. They are rendered, for
the most part, using in-game models so characters can appear blocky
at times. However they look good enough for me. What one should
notice however is just how cinematic the movies are. The camera is
almost always moving; panning, trucking and zooming in and out. It's
like you're watching some professionally created war film, not just
an average cinematic.
BEST
PLAYER: Surprisingly, there is a choice of characters to play as in
Killzone. Even more impressive is that they each show distinct
strengths and weaknesses. It will depend on your playing style, but
I would give Rico the nod as the best choice for most players.
Killzone is a first person shooter after all, and the ability to
wield some seriously heavy firepower gives Rico the upper hand in
most battles. Plus his name is Rico. I dare you not to say Rico Suavé
in a smooth latin accent after scoring a good kill. He is unlocked
after passing mission 3.
CHEAT
CODE YOU NEED: None that I could find. And I looked...for hours.
Anything to bring a little joy into the game.
CHEAT
CODE YOU WANT:
Speed Up Reload Time. You know, if this were a real war any and all
of the players would have been shot long ago while they sat around
fiddling with their guns. Reload times in Killzone are long and
pointless. Clips empty quickly and it can take a good 3 or 4 seconds
to reload a gun. This may not sound like much initially but it can
be extremely frustrating in a heated firefight.
OH
MAN! MOMENT: Truth be told, Killzone isn't really that hard. I never
got very frustrated with it. A good friend of mine did shoot me in
the face at point blank range with a shotgun during a multiplayer
match. He was on my team. That was extremely frustrating.
Incidentally, I've decided that he is no longer a good friend of
mine. Either that or I'm just going to banish him to the opposing
team.
GLITCH
ITCH: I didn't run into any problems. Clipping issues were
non-existent and I never had a crash.
FAN
SERVICE: Seeing as Killzone is an original intellectual property,
there isn't much in the way of back story or homages to other
things. Likewise, unless you're a big fan of creepy orange-lenses
gas masks, you're not going to see much traditional fan service.
END
GAME:
Killzone
is a curiosity when it comes to games. Sony took great pride in
hyping it up to almost legendary proportions. They gleefully called
it the Halo-killer of its time and stated that it would be the
dominant shooter on the PS2. Maybe next time they'll bother hyping
something that holds your interest for more then twenty minutes.
What
is disappointing is that Killzone could have been one of those
diamonds in the rough. A fairly decent FPS with a strong multiplayer
component. Maybe I expected to much from it, but whatever I was
looking for, it never manifested itself. There is strong potential
somewhere within this game. Killzone patterns itself as a realistic
future/sci-fi war game. Imagine a science fiction Medal of Honor.
It's an idea that hasn't been explored nearly as well as it could
be.
The
problem is that at its core, Killzone is just plain boring. The
single player campaign is monotonous and the story just isn't that
interesting. Likewise, any fun that could be garnered from the
weapons is sucked away as you wrestle with their reload times and
overwhelming inaccuracy. These guys couldn't even shoot themselves
in the face without emptying an entire clip.
There
is one saving grace however; the multiplayer. Given enough time and
interest, Killzone could rise as a very popular online shooter for
the PS2. The multiplayer is extremely fleshed out and the attention
to game modes, level design, and customization in the multiplayer
may explain why the single player is so weak. Modes such as
Deathmatch, Capture the Flag, Assault, Supply Drop and King of the
Hill should keep most people happy for a long time. There is even an
offline mode present for those of you who don't have an online
network adapter or are just afraid of anonymous socialization. It
includes the ability to play any of the game modes using bots (which
I might add are pretty tough at times).
Even
without all the hype, I don't think there is much that can save
Killzone. If anyone asks you how fun Killzone is, the most
appropriate response would be "It's alright." It is worth
a rental though. I had fun in sporadic moments and fans of the FPS
genre will be able to find more enjoyment in it then I did. If you
own an online network adapter for the PS2 and you regularly play
online, I would suggest giving Killzone a try. This game is geared
towards online play and it sports some extremely strong features.
And
Sony, next time you proclaim a game is the next "[insert
popular game name here]-killer" make sure it has the goods to
backup the claim.
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