PRE-GAME
“♪You dig giant
robots! I dig giant robots! We dig giant robots! Chicks dig giant
robots! ♪” Nice.
-Jamie- MEGAS XLR
EYE-SPY
THE
HOOK: The thrill of piloting a giant robot and blowing stuff up is
what interested me in MechAssault 2: Lone Wolf. Although getting the
Limited Edition of the game was a nice surprise I hadn’t planed
on. I’d also heard good things about the original MechAssault, so
when I got an Xbox, this was one of the first titles I wanted to
get. Besides, we can’t play Halo 2 all the time.
HOW IT LOOKS AND FEELS: First and foremost are the mech’s
themselves. The mech’s have a high level of detail and animation.
They look and move like you’d expect a forty-foot tall robot to
move. The weapons look good two when fired. Rockets leave a trail of
some behind as they home in on a target. Charged shots give a great
sense of power build up. Watching a mech explode is a site not to be
missed. The mech’s even cast realistic shadows. Also, the various
other vehicles you’ll use throughout the game look good too.
Aside from the mech’s though, the detail level drops
drastically. The buildings and environment you encounter will range
from good to utter crap. The textures are bland, and they repeat
over and over again, depending on the level you’re in. However, a
lot of the environments are destructible, which is pretty amusing.
Mech’s handle just as you’d expect them too. They move at a
reasonable pace for something so big. The controls are easy to pick
up. Most vehicles handle basically the same way. The only basic
difference between a mech and Vtol, the games aircraft, is the Vtol
moves faster and higher. My only gripe is that some basic actions,
like thrust-jumping and changing weapons are executed awkwardly by
pressing down on the left stick or pulling the left trigger, and all
the while the A, B, and X buttons are sitting there unused while in
almost all vehicles.
HOW
IT SOUNDS: Sound in this game is good. The sound of a mech blowing
up another mech sounds just like it would in real life. Thrust
jumping gives the awesome sound of a rocket lifting off the launch
pad. Aside from that a few of the more minor sound effects, such as
the footsteps of the player character in the waiting room before a
game sound a bit off, but it’s not a big issue.
As far as the music in the game goes, it’s all right. There are
some songs from Korn and Papa Roach in the game, as well as a bunch
of similar sounding music made just for the game. It fits the mood
in of the game just fine, but I’m not really a big Korn or Papa
Roach fan, so I could live without it.
The voice acting in the game is nothing to special. It’s more
likely to get on your nerves than impress you. Still, there’s not
much of it, so it can be excused.
EXTRAS: MechAssault 2 came with some nice extras. Included on the
game disc is a demo of Forza Motor Sports. This game will be the
Xbox’s answer too the PS2’s Gran Turismo when it’s released in
May. There’s also a video of the PC game Dungeon Siege II due out
sometime this spring. The Limited Edition comes with a 2nd
disc that included two extra multiplayer maps. There’s also a
Making Of MechAssault 2 video feature that originally aired on G4/TechTV.
CINEMATIC EXPERIENCE: Nothing to spectacular in this department.
The cinema’s are about on average with most of today’s games.
The human characters move a bit jerkily so that kind of detracts
from the experience.
BEST PLAYER: MY favorite mech in the game was the Uziel mech. It
offered a nice balance between firepower and maneuverability.
CHEAT CODE YOU NEED: Easy Way to Avoid Neurohacking on Xbox
Live
When on Xbox Live and with any mech that has a shield, if someone
attempts to neuro hack you just turn your shield on and it will
throw them to the ground.
CHEAT CODE YOU WANT: A code for a faster rate of fire would be
nice. Some of the weapons are painfully long to recharge/reload.
OH
MAN! MOMENT: The first time your standing next to a downed mech when
it explodes is truly a moment you’ll remember.
GLITCH ITCH: I guess
it’s not really a glitch, but it’s kind of annoying that
you’re not able to walk in between trees when on foot. Some of the
groups can be rather large compared to a man on foot, and it can
cost you time when your in a hurry. Thankfully, you won’t be on
foot much during the game.
FAN SERVICE: Well, there’s not really any traditional fan
service. Also, seeing as its my first mech game, I can’t point out
any examples of references to the last game or other mech games, but
I’m sure its in there.
END
GAME:
After
Halo 2, MechAssault 2 was one of the Xbox games I was most
interested in getting. I had heard that the first MechAssault was
quite the fun game, so I figured the sequel would be worth playing.
In the end though, my opinions on the game are a bit mixed.
The games campaign mode is where I started out. It allowed me
time to get a feel for the controls and the MechAssault world as a
whole. The game play is pretty linear, and the computer opponents
aren’t too bright, but overall it was an amusing game to play
through. It never was too difficult, even during boss battles.
Still, I had trouble in some areas that seemed as if they should
have been a piece of cake. It sometimes might take a few tries, but
once I figured out the proper method of attack my progression
proceeded until the next tricky part.
Multiplayer is what I was looking forward to the most in this
game, and it has all the usual options: Xbox Live, split screen and
system link. So naturally I was disappointed with the rather bland
multiplayer offering. I haven’t tried system link, and split
screen is ok for two people, but I was hoping to jump into some
online play with huge team battle and so on and so forth. Actually
finding a game on Live though is often hit or miss. In 3/4 of the
games I join the people are either waiting for someone to join,
though they never do, or there arguing over some random thing, be it
the game setting or something totally unrelated. When I do manage to
get in a game though the teams are usually unbalanced, and there is
no option to switch mid game.
There’s
also a mode called Conquest mode. Played over Xbox Live, players
join a certain faction, or house, and battle the other houses for
control of the galaxy. While sounding good in theory, in execution
it’s not very much different than regular multiplayer. The ability
to change houses whenever you feel like it really removes any
competitiveness there may have been. Finding a game is even harder
to do in this mode. Still, with improvement this could be a very fun
game type.
In the end, I’d say I’m left feeling neutral on this game.
Meaning I’ll probably wind up trading it in for something else.
Still, it was fun in parts. If you’re a fan of the first in
you’ll probably want to get it, but for everyone else it’s still
a solid rental.
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