PRE-GAME
North
Korea is at war. With the death of President song, killed by his own
son General Choi Song, what little chance there was of unifying the
nation has been crushed. Some of the worlds most notorious
terrorists, designated the Deck of 52, now control the country and
with Allied, Chinese, Russian and South Korean military forces
involved in the conflict, there is little room to maneuver. With
General Song in possession of the countries nuclear stockpiles and
tensions escalating, the breaking point is drawing ever closer.
Business
is going to be great.
As
a hired mercenary working for Executive Operations, you are not
bound by the strict guidelines of war. You're in this for the money
and with the Deck of 52 up for grabs, not to mention the $100
million dollar bounty on General Song's head, you stand a chance of
making out pretty nicely. Oh yeah, and saving the world has its
perks as well.
EYE-SPY
THE
HOOK: What do you get when you combine the free-roam, do anything
you want gameplay of Grand Theft Auto with a military war chest the
size of Russia? More mayhem and destruction than should be allowed
in a video game.
HOW
IT LOOKS AND FEELS: Normally games of this sort, which incorporate
large scale open free-roam areas, have to sacrifice a few notches in
the graphics department to make room for all that terrain and
on-screen action. Mercenaries does not suffer from this ailment.
Everything from the landscapes to the buildings creates a feeling
that there is conflict and strife across the lands. You'll come
across bombed out villages which now resemble little more then heaps
of rubble; base camps and airports that may have once been bustling
metro areas are now converted to allied headquarters; and you'll
even venture into a propaganda village that is literally constructed
out of wood like some sort of Hollywood movie set.
Character
models are nicely done, though a tad generic. Well, except for the
mohawk sporting Swede who would look more at home at a Wayne Newton
concert then a war zone. Vehicles are exceptionally detailed and
each one sports various paint schemes (according to which faction
owns it).
Textures
are dreary and mute with little attention paid towards the more
vibrant spectrums of color. There are momentary splashes that spring
forth during the multitude of explosions and fiery effects that
usually follow a tank shell or rocket propelled grenade. Just to get
it out of the way, I'm more then happy to report that the explosions
are gloriously satisfying in intensity, scope and feel. Each is
punctuated with a nice kick in bass and thanks to a mighty fine
implementation of the Havok physics engine, it's not uncommon to see
shrapnel and tires being blown across the landscape.
Mercenaries
is played from a third-person perspective and thus anyone who has
picked up a game like Grand Theft Auto will feel right at home. Any
special controls you need to know will be introduced during a very
cleverly hidden training session. A game like this depends greatly
on how its vehicles control and be it helicopter, tank or sports
car, Mercenaries delivers in spades. Tanks may take a moment to
master as they're a bit clunky and slow (gee, wonder if that has
anything to do with it being a tank?) but they're not bad. Humvees,
cars, truck and other vehicles all control well though the handbrake
can be a bit to sensitive.
HOW
IT SOUNDS: Not surprisingly, the music in Mercenaries is top notch.
Lucasarts has a reputation for quality soundtracks that don't feel
like filler. Mercenaries is no exception with some really great
orchestral tracks punctuating your destructive tendencies. Music is
dynamic in that it will slow down during the more calm moments (such
as when you're wandering around an allied base) then quickly kicking
into high gear when the bullets start flying. The songs exhibit a
very militaristic feel; lots of horns and deep sweeping violins
during the more havoc filled moments. The quiet stuff is just that,
eerily moody and very ambient. It definitely sets a foreboding tone
while you wander amongst the bombed and crumbling buildings of a
Korean village.
Sounds
effects follow suit with very meaty gunfire and vehicle sounds. The
bass rattling thump of a tank shell is satisfying indeed. I will
admit too that I'm very pleased with the voice acting in this game.
Faction commanders, the ones who actually assign you missions, are
professional and believable in their roles, including the fact that
they all have some sort of accent be it Russian, Chinese, Korean or
American. (As a side note, I have no idea what sort of accent Fiona,
your briefings and intelligence officer back at HQ, has. It's not
quite British and not quite...well, anything) The character you play
as, whomever you choose, also delivers an excellent performance.
Everyone has some great catch phrases they'll throw out during the
game and whilst you may get tired of hearing the same thing over and
over, it's nothing to complain about.
EXTRAS:
Besides all the fun you'll have just screwing around? Well there are
a ton of cheat codes and extras to unlock, including a few extras
characters (see Fan Service). Other then that, nothing.
CINEMATIC
EXPERIENCE: Nothing notable to speak of. Most important information
is gleamed through your PDA or through radio communications. There
is a nice little news clip montage opening that introduces the
conflict at hand however.
BEST
PLAYER: You are given the initial choice of three Mercenaries to
play as. Each has a slightly different feel to them, but not so much
that it impacts the game all that much. If I had to choose, and
given the sub-header for this paragraph I suppose I have to, I'd
pick Chris Jacobs. He seems to have a knack for surviving with
little health and he is probably the most balanced of the three.
CHEAT
CODE YOU NEED: For Invincibility, enter the PDA screen and go to
Factions Screen.
Enter UP, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT on the D-Pad.
You're going to have to re-enter this code after every loading
screen though, and you might want to be careful not to save with it
turned on. There is the possibility you'll end up not being able to
turn it off....which sort of sucks.
CHEAT
CODE YOU WANT: I want a hidden chess mode. With all this senseless
destruction and violence, sometimes you just want to sit down and
have an intellectually stimulating game of chess. Slow things down
you know? Maybe have a little David Arkenstone playing in the
background........oh screw that! I want a cheat for bigger
explosions!!
OH
MAN! MOMENT: Battling tooth and nail for over an hour against a
merciless and seemingly endless onslaught of North Koreans, dodging
bullets like Keanu Reeves and RPG fire from every angle; then
quickly ducking behind a storage container to reload only to be run
over by an allied cargo truck! I'm trying to protect you
people! Stop hitting me with your vehicles!
The
lack of an ability to save during a contract can be quite a
frustration at times, especially during the Ace missions. It's
purely a design decision, but not one I'm to keen on. There are no
checkpoints during contracts, and some (like the aforementioned Ace
missions) can take around 45 minutes ~ 1hour to complete. Die, and
it's restart from the beginning of that contract.
GLITCH
ITCH: There are the usual A.I. glitches here and there along with
the occasional "bad guy shooting you through a wall"
moment, but nothing earth shattering. Bad guys (and good guys alike)
sometimes exhibit a curious tendency towards standing still and
being shot at; not exactly compelling combat. Then again, line up 30
of these angry mannequins in a row and you'll have a very difficult
bunch of puppets firing at you. Stupid puppets? Yes, but stupid
puppets with guns.
FAN
SERVICE: Mercenaries caters toward the pyrotechnical/military crowd.
If you have even the slightest fascination with exploding jeeps and
napalm fuel bombs, Mercenaries will bring a smile to your face. Oh
yeah, and for all your rabid Lucasarts fans out there I forgot to
mention that both Han Solo and Indiana Jones can be unlocked as
playable characters. Now you can recreate the Greedo Shot First
scene....except with North Koreans and rocket launchers.
END
GAME:
Mercenaries
is surprisingly true to its title of "Playground of
Destruction." I've never had so much fun just wandering around
an area blowing the crap out of anything and everything I see. You
would expect that this would grow old after a while, and with only a
few weapons or vehicles this might be true, however this is where
Mercenaries shines. You really are given such a vast amount of
weapons and toys to play with that you're liable to go crazy trying
to chose which explosive you want to use. Air strikes are the
shining example though; with choices like carpet bombing runs,
precision missile strikes, artillery bombardments and even bunker
buster bombs, you've got more then enough to choose from.
I'm also quite fond of how the
mission system is set up. You can accept contracts from any of the
four factions (Allied, Chinese, Russian or South Korean) at your
leisure. The missions themselves are varied and well thought out. At
times you'll have to race across the country hunting down targets or
escorting embedded journalists, at other moments you may have to
assault North Korean bases to rescue downed fighter pilots or
retrieve stolen weapon plans. Then we have the Deck of 52. By
completing faction missions, you will collect intelligence as to the
location of each member of the Deck of 52. It's up to you to find
them and bring them in. Seeing as the intelligence can sometimes be
a bit purposely vague (such as "...last seen south of the
DMZ") you're going to have to do your own recon and find them.
It's all terribly fun and engaging and provides a constant linear
path to follow whenever you get tired of blowing the hell out the
world around you.
Eventually you'll wittle down
the cards and gain access to one of the Aces. These Ace missions
basically play out as drawn out boss battles. You're sent to a
completely different area (usually an island or military base) that
you must complete various objectives on to flush out the Ace. They
are not only extremely well thought out in design, but also
challenging. If you find yourself being overwhelmed repeatedly
whenever you attack some lone outpost, maybe you're going about it
the wrong way. These Ace missions are actually some of the most
entertaining aspects of the game.
I suppose some people are going
to be turned off by the fact that aside from the back story of
"North Korea is at war", there really isn't much of a
story to speak of. The characters are pretty cut-and-paste and
exhibit personality only through their voice overs. You won't feel
much of a connection towards any of the factions either as they are
little more then stopping points to gain access to cool stuff. You
must try and keep all four factions happy (by taking down North
Koreans in their presence or completing missions for them) but there
is little consequence whenever you anger one to the point where they
start shooting you on sight. It's somewhat hard to believe it only
takes a simple bribe to get back in the good graces of a faction who
I just blew the hell out of. Then again, suspension of disbelief is
required in a game of this type and thus you can't really fault it
for being able to balance fun with realism.
I'm
also a bit disappointed that there isn't any multiplayer to speak
of. I crave for the day when I can hop online and enter a large
scale sandbox style war game such as this with a group of my
buddies. Yet Mercenaries was never designed for multiplayer and so
much polish and longevity has been put into the single player
portion of the game that waxing philosophic about the merits of
multiplayer is a moot point. You can easily stretch this game into
the 40 - 50 hour department by yourself and never get bored once.
2005 is off to an amazing start
with Mercenaries. If you've ever wanted a game that offers you the
freedom and possibility to command a literal army of one against
countless and limitless opponents, then Mercenaries is the game for
you. Hell, this is a game for every person out there who owns a PS2
or an Xbox and I urge you to pick up a copy as soon as possible.
You're going to need perverse fascination with explosions and a lot
of free time. With countless games offering you a sandbox experience
and the freedom to do anything, Mercenaries rises above the
competition to claim the crown and title as the new king of
destruction.
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