PRE-GAME
It's
been six years since the "incident" in Raccoon City. Leon
Scott Kennedy, then a rookie cop, witnessed a virus developed by the
Umbrella Corporation turn the residents of the city into hordes of
undead zombies. Escaping the carnage, Leon watched as the federal
government destroy the city via a nuclear bomb.
After years of climbing the
system's ladder, Leon finds himself a member of the highest ranking
agency of President; the secret service security. But as fate would
have it, his first assignment, protecting the President's daughter
Ashley Graham, has taken a turn for the worse.
Ashley has been abducted and taken
to a small European Community. Single handily tracking down his
charge, Leon comes across a village of the damned, filled with
insane locals and creatures that defy the laws of nature.
The ones responsible; sinister cult that goes by the name of
"Los Illuminados".
As if finding the president's
daughter wasn't enough responsibility for Leon, the agent now must
find out what the intentions of cult and the "Las Plagas",
and what ties to they have, if any, to the incidents from six years
ago.
EYE-SPY
THE
HOOK: The survival horror king has returned! The first
numbered Resident Evil title in nearly 5 years, RE4 isn't just an
updated game with a new slap of paint on it, it's a whole new
experience although. The game boasts gorgeous 3D graphics and
effects, all new control mechanics, a newcamera system as well as a
completely revamped aiming system. Even if you've played EVERY
survival horror title to date, I guarantee you've never played a
game like Resident Evil 4.
HOW IT LOOKS AND FEELS: This is
easily the best looking Resident Evil game to date, if not one of
the best looking games out on the Gamecube or any of it's peers.
Screen shots do not do this game justice. It's poetry in motion,
nearly every object in this game has it's own shadow, and despite
the dark environments, their still lush and detailed. The graphics
for this game deliver for whatever cause their needed for. Each gun
is unique in shape, size and detail, the villains are grotesque and
disturbing (as are many of the death animations you'll see if you
can't take them down) and the "normal" human leads make
the game look like it was unfolding
outside of your television.
Controls? A blessing, Characters
no longer control like tanks, as every direction you push on the
GC's analog controller will move Leon in that direction. While I've
grown accustomed to the controls on the Playstation versions of the
Resident Evil series, the GC controller has become my favorite
within the first few minutes of the game. The button layout serves
this game well, the control stick/pad is used for moving and aiming,
the C button is used to adjust the camera (a god sent for any RE
veterans) , the shoulder buttons used for wielding guns or knife
(yup RE faithful, the knife isequipped ALL the time...and it's
ACTUALLY useful for a change!), the A used for actions and
attacking, kicking people's heads off or delivering what one of my
friends dubbed "Swift Suplexes of Justice." The B,Y,X,Z
buttons used for smaller tasks, such as reloading.
My only beef with the controller
scheme is that sometimes if your not careful, the action you want to
perform won't be carried out. Here's an example. Atop of smaller
platform, one of the townsfolk came after me with a pitchfork.
Deciding it would be better to take out my opponent from a distance,
I went to escape the immediate area via a nearby ladder. When I
approached the ladder, I took one step too many and the option of
"climbing the ladder" became "kicking the
ladder" which was carried out and resulted in me doing my best
Aerith impersonation, only that I found myself being done it by a
yokel opposed to one of the greatest villains to grace a Final
Fantasy game.
HOW
IT SOUNDS: Taking a page from the Halo developer's handbook, RE4
doesn't play any tunes until a battle breaks out, like in a horror
flick. This succeeds in making creepy environments only worse, as
the player, sitting in a darken room (Unless your some sort of sissy
who doesn't play survival horror games in the dark), will be walking
around in utter silence, only to have it broken by an unhuman howl,
the sound of a chainsaw, or something else that will haunt you in
your sleep. When the actual music plays, it usual fits the
situation, but don't expect any of the score to be stuck in your
head for days.
In terms of voice acting and the
sound effects, both as are good as the graphics and gameplay.
While some of Capcom's hardcore fan will recognize some of the VAs,
the actors delivered top notch performances, which are far superior
to the ones of the original RE games ("Jill Sandwich"
anyone?) Also worth noting that RE4 is bi-lingual in certain
aspects, seeing how none of the villagers speak English. VIVA LA
CAPCOM!!
Moving to the sound effects
department, if it moves or breathes, you'll hear it. Which will come
in handy for surviving situations. Here's a quick hint, if it sounds
like there's a axe being thrown in your general direction, move or
shoot it out of the air (another cool new feature that I should have
probably mention in the controls section)
.
EXTRAS: Geez, where to start.
Variant costumes? Check. Unlockable weapons? Double check. New Game
modes and harder difficulties? Oh yeah! Unlockable characters? Yup,
with a few surprises in store for the RE fandom.
CINEMATIC EXPERIENCE: Like a
horror flick with the "Lord of the Rings" budget, RE4
delivers great in game cut scenes. While it may sound like a
cop-out, they look great and sound even better. While the Final
Fantasy quality FMVs may be absent, there hasn't been a FF game that
looks this damn good.
BEST PLAYER: I have to split this
down into three categories. In the actual story mode, you're not
going to get any better that Leon, seeing how he's the only one
available for it. After you beat the game, the same rule applies to
the hidden female character's mini game. For the OTHER unlockable
mini game, let's just say the best character is someone who's been
in nearly EVERY RE game, but hasn't been playable to my knowledge.
Up til now. There you go, a spoiler free answer to your question.
CHEAT CODE YOU NEED: None
available.
CHEAT CODE YOU WANT: Having
the unlockable character available in the story mode. That would be
crazy go nuts.
OH MAN! MOMENT: Any of the boss
fights on the professional (aka Harder) level without any custom
weapon or rocket launcher.
GLITCH
ITCH: Some bad collision detectation at time. Like a shot gun
going through a guy’s face and the blast not killing him. And the
camera can be pretty bad at certain times.
FAN SERVICE: On the pervert side
of the fence, you can look up Ashley's skirt if you position
yourself right, which leads to some pretty funny results (unless
there's something evil behind her, then it's HILARIOUS, I mean
tragic). On the reference side, most of the references are to
previous installments of the Resident Evil franchise, although
there's a gun named after the upcoming Capcom GC/PS2 title Killer7.
END
GAME:
Damn.
It wasn't supposed to be this good.
Truth be told, I never though
Resident Evil 4 would come out as good as it did. While I loved the
original two games, I felt the franchise was beginning to lose it to
touch after the games that followed. When Capcom decided to port the
series to Nintendo little purple cube, I was less than thrilled.
Here am I, four years later, gushing over Resident Evil 4 and ready
to eat my words. This has to be the best project, let alone game,
ever to bear the RE name.
After 3 false starts during
development, I've spent over 20 hours with the final product and
loved every second of it. It seems too good to be true, this game
delivers on nearly ever aspect. It looks amazing, achieving a level
of graphics that aren't possible on any of Sony's platform (until
the game is ported over to PS2 later this year). And choosing the
European backdrop is a welcomed change, as you have no clue what to
expect as the game progresses. You'll find yourself fighting in
villages, churches, castles, and a few other locales new to the
series.
Speaking of which, the plot to RE4
is great. Not only is it accessibly to new RE players, but those
player the game for the last several years with appreciate how RE4
fits into the storyline, an features the return of a few familiar
faces that aim to shock and delight. There's several twists that
will make your heart skip a few beats, not to hit you like a freight
train. Abandoning the typical zombie plot allowed Capcom to play God
with this new installment, and the players benefit by not knowing
what they'll run into yet. And why seasoned RE vets probably won't
be scared by most of the things you'll encounter, they'll keep you
on the edge of your seat as you fight to stay alive. And for the
record, don't except much in the character development area, which
isn't a bad thing, because you're going to find yourself being more
concerned about staying alive than what Leon did this timelast year
at 5:32am.
The
reviving of the franchise didn't stop at the graphics and storyline
department. The controls of the game finally do this game justice.
While the characters in the previous installments controlled like
tanks, Leon and friends controls have more in common with such games
as Capcom's own Devil May Cry or last few console installments of
the Legend of Zelda games. These excellent controllers are only
enhanced by the new camera system, that is constantly positioned
behind Leon and can be moved with the C button to fit the gamers
need. Head's up though, RE returns to it's fixed camera roots when
you play as Ashley. And aiming has improved as well. Now a manual
task, the damage dealt to your opponent is all relative to where you
shoot with where what weapon.,meaning you can take out some enemies
with a single bullet, or several. And not all of Leon's attacks are
all based around firearms. Inflict an opponent with enough damage ,
Leon can finish them off with his knife, punt their head off of
their shoulder, and remove said head via a suplex. Be careful
enemies don't tend to travel by themselves.
Which leads me to my next topic.
The enemy A.I. has greatly improved in this installment. Since your
enemies are no longer zombies, intelligence is now a factor you have
to keep in mind when fighting your opponents. Stairs, windows doors,
ladders, barricades are no longer means to stop them, as they will
overcome them one way or another, which forces the player to be
aware of their environment as well as their enemies. And keep in
mind, not only are they smarter, but most of them are armed, with
such weapons as knife, chainsaws, throwing axes, flaming crossbows,
scythes and later on in the game, firearms. And if that wasn't bad
enough, most of the bosses are twice as big, if not bigger than
Leon. Ad while I’m on the topic of improved A.I., once you rescue
Ashley and have to escort her through the game, her A.I. will
respond well to your actions and orders, which will keep the both of
you alive longer.
As if all this wasn't enough,
Capcom included not one, but two new addition mini games that not
only beef up Resident Evil 4's plot, but access certain weapons
previously not available in the game the first time around. Plus the
unlockable characters are insanely cool, and posses moves and tricks
that Leon could never pull off.
Other
than forcing the player to use a relatively useless unarmed female
character and some problems with actions, Resident Evil is just
about perfect. Everything on this game makes it worth the 50 dollars
you'll have to pay for it, and it lives up to the hype surrounding
it, unlike some of the "blockbusters" that were released
this past holiday season (Halo 2, I'm looking in your
direction).
Without out a doubt, Resident Evil
4 is not only the best installment of the RE franchise, it's the
best survival horror game to date, and possibly one of the best
games you'll ever play on Nintendo's current console.
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