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Back to Anime Frontiers

THE RIGHT STUF INT.

Right Stuf Success Secrets

What made Right Stuf the huge success it is.

DVJ: When did the Right Stuff come into existence?  What gave you the idea to start it? 

SK: 1987.  The company was formed, in all actuality, to sell telescope equipment.  When this didn't pan out, we used the shell when we decided to acquire the rights to Astro Boy.   Our first release of video programming was in 1989.

DVJ: Financing is the key to getting a solid catalog of titles.  How did you find the financing?  Did you max out all your credit cards to do it? 

SK: Financing for the company was drawn from the personal funding of myself and my business partner at the time.   We did finance with the bank.  Both of us were involved with other businesses as well at the time, so we had a history that allowed for bank financing to be possible.

DVJ: How long did it take for TSRI to turn a profit? 

SK: The company has been consistently profitable since it was started.

DVJ: Your relationships with anime companies has been key to your success.  How did you develop those relationships? 

SK: The anime industry, especially around the time that the company was started, was very small, certainly not what it is today.    I have always felt that when you help others, you help yourself.  When we started the company, we had very few titles, and it was difficult to find anime in stores.  So, we started our mail order division, which carried our titles as well as the titles from, at the time, AnimEigo, CPM, and Streamline.   Being a customer of these companies put us in a somewhat unique position as we were also their competition.  We have always been a sort of "neutral" party in the industry, and have always done our part to make others a success as well as ourselves.  Today, we are one of the largest customers of all of the anime publishers, and I am proud to think that we have a good relationship with everyone.   We provide services including fulfillment, data entry, and more to many of them.      

DVJ: Early on, can you tell us one mistake you made or important fact you wished you knew that delayed or hurt the company?                

SK: I was involved with so many other things in other businesses that I was involved in, that I didn't focus on TRSI as much as I should have.  

DVJ: In the beginning, TRSI prices tended to be lower than traditional retail and specialty stores.  With the explosion of anime into popular culture, this has allowed a majority of the retailers, both on and offline to offer those same products.  Why hasn't your pricing changed to be more competitive? Is the associates program designed to compensate for it by reaching a wider customer base? 

SK: It is true that when we began offering our products, we did provide discounts to the customers for merchandise, as we still do today, and the explosion of the internet and interest in anime in general has caused anime to become much more available, which is certainly a plus.

We still do provide discounts, and now offer a fairly aggressive preorder incentive.  We added our purchasing club to provide additional discounts, and to provide news and special offers.  We also have had a great number of special sales, promotions, and coupons.  And, there is more to come as we continue our efforts.   The Thursday specials rush can be a sight to see.

Although it is important to provide the best possible deal we can to our customers, it is also important to me that we provide a consistent, high level of service.  We aren't just pushing discs through at a minimal margin, we're trying to make sure that the site is up to date, that we provide information, timely service and replies, and such.

Many of the low margin companies have folded, and I often hear about their service.  To me, I have to be proud of our people, our service, and our company, and this means continually spending money on

infrastructure and on our staff.  So, I have held margins a bit higher. But, I think that customers still find value in our products and services, and, most importantly, we are still here.   I do check our pricing often against the competition, and most times we are fairly close, or beat Amazon.com and others.   We strive to keep a balance between value, and making sure we can pay the rent.  :)

DVJ: While the internet brought out more competitors, it must have had positive affects too.  What part does the internet play in your current success?

SK: The internet allows us to quickly get information to the anime world.    It allows us to reach people who have an interest.   It allows the anime community to rapidly discuss and share their interest.

It also is much more flexible for us to provide products on our website, where we are adding new titles virtually every day, than it ever really was with the printed catalog.  Unfortunately, and this is the nature of a printed medium, once you have the catalog created, there is almost always something new that has been announced that is not in there, or titles which were discontinued, but were printed because you didn't know that at the time, etc.    We can now provide the whole anime snapshot in real-time. 

DVJ: What has DVD meant for your company? 

SK: We'd be out of business without it at this point.  :)    The Anime Fan has always been an early adopter, and nowhere does this seem more evident than in DVD.  Anime DVDs were some of the first DVDs out

there, and I would have to guess that 90%+ of Anime Fans have DVD players at this point, much higher than the general public.     DVD has also offered us the ability to end the "dub vs. sub" debate by providing both on one product, and has made production of titles like His And Her Circumstances possible.  Without DVD, His & Hers would have been almost impossible.

DVJ: You have been a major force in bringing anime to America.  If you had to list the five films/series that have made the largest impact, what would they be? 

SK: Only 5 would be tough.  Here's a few I think:

bullet

Astro Boy

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Kimba

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Star Blazers

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Robotech

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Akira

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Project A-ko

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Bubblegum Crisis

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Ghost in the Shell

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Evangelion

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Princess Mononoke

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Spirited Away

There is a very nice section, albeit a bit out of date, on our website that I think addresses this well.   http://www.rightstuf.com/resource/resource.shtml

DVJ: Which characters have had the most staying power? 

SK: Those that tell a story that can be related to by all. 

DVJ: There is no doubt anime has a strong influence on Hollywood.  Which anime title would you most like to see brought to a live action format? 

SK:  Tylor.  This show still is my favorite of all.

DVJ: There are several small independent studios making anime inspired releases Shadowskin by Studio ArtFX and D7 Peacemaker by Dementia 7 Studios.  Have you seen any of them?  Would TRSI  consider offering them as part of it's regular catalog?

SK: I haven't personally viewed them, but we are always looking for new products. 

DVJ: The merchandise section has grown over the years.  Do you talk with companies to develop products you feel will sell? 

SK: Yes, most of the anime publishers do contact us for information and thoughts on new product lines.  I think that there is still a great deal of growth left in this area.  Look at just manga alone - the number of manga (books) introduced so far this year is already higher than all of the previous years combined!

DVJ: Where do you see TRSI going in the next five years? 

SK: More of the same.  We will continue to offer select productions, as well as offering a one-stop shop for licensed anime materials. 

DVJ: Ten years from now, where do you see anime going?  Is it just a fad or is it here to stay?

SK: I certainly don't see anime as a "fad."   When the Pokemon bonanza was going on, I was asked by many what I thought about the show, and was I saddened that I didn't own it.  My answer was always that I thought exposure to Pokemon was great - because the kids watching this show would grow up to watch the other shows that are available, and thus, the market grows.  As titles like "Spirited Away" and others continue to push Anime to people who weren't necessarily aware of it, more and more people come in to the market to have their eyes opened to the genre and all it has to offer.  So, I think Anime has plenty of time yet to grow.  The only issue, I think, is that demand may overwhelm supply of programming.  :)  

INTERVIEW WITH SHAWNE KLECKNER

PART 1: The birth of a Catalogue Giant
PART 2: All that Cool Stuf
PART 3: Right Stuf Productions
PART 4: Right Stuf Success Secrets

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