ANIME PLAY
PAST PRESENT
FUTURE
Anime
Play is a "DVD magazine" that takes the capabilities of
the DVD format, and combines it with a printed magazine. The possibilities for this combined media
format are endless.
Because of it's poor arrangement, lackluster DVD, and critical drubbing
by anime fans, it seemed that no one wanted to play around with this new
idea.
Robert Silva, the new Editor In Chief at Anime Play has a plan to change all
that!
In an exclusive e-mail interview, Robert Silva gives us the skinny on
the problems with Anime Play, what he brings to the table, and the future
of the magazine!
PAST:
DVJ: What is your job at AnimePlay?
Robert Silva – I’m
Editor In Chief of AnimePlay magazine.
Essentially that means that I’m responsible for the “vision” of
AnimePlay and ensuring that “vision” is met with the highest of quality.
Everyone from the graphic designer to the staff reporter is hired by
me and given set responsibilities for every issue of AnimePlay.
(Issue
#4)
is my first as Editor in Chief.
DVJ: How did
you come to work at AnimePlay?
RS
- I was originally hired by Hirameki (the
company responsible for publishing AnimePlay) as a Marketing Manager.
After consulting, on various occasions with AnimePlay’s Publisher and
Sales Team, the Publisher felt that it was worth giving me a shot to take over
as Editor In Chief beginning with the fourth issue.
I
hope the final results prove that his decision was the right one.
DVJ:
What
special expertise or skills do you feel you bring to the magazine?
RS - I
come from a fairly diverse background.
I’ve had experience in all facets of business: sales, accounting,
production, and marketing. I
feel this combination of experiences has helped me develop a distinct
perspective that hopefully makes AnimePlay a bit different from the rest of
the magazines on stands.
I’ve
also had the fortune to develop a number of professional relationships that
were used as a valuable resource in putting AnimePlay together.
DVJ: Why
do you feel Anime Play didn't perform as well as Hirameki had hoped for when
it originally came out?
RS - (It was) the
editorial base for the magazine. Ninety
percent of the people working on AnimePlay Volumes 1-3 were living in Japan.
Although they did the best job possible, they didn’t have a firm
grasp of what Americans found appealing in Anime.
Based on the great success of both Anime and Manga in
the US, it’s difficult to understand…but the reality is that Anime that
is popular in Japan is very different from Anime that is popular in the
United States. In some ways
what Americans find appealing in Anime is far edgier than what is found to
be popular in Japan.
For example before its international success, NINJA
SCROLL was considered a financial failure.
COWBOY BEBOP was only marginally successful in Japan.
WITCH HUNTER ROBIN is practically unknown by the majority of Anime
fans in Japan.
In many ways it’s similar to the films of AKIRA
KUROSAWA. Although KUROSAWA is
embraced by film lovers worldwide, he’s still not as highly regarded in
Japan.
This also holds true in terms of design tastes.
I hope that with issue 4 you can see that I have addressed these
issues.
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PRESENT:
DVJ: When
you came on board, did you have a specific plan for the revamp or did that
develop once you began working with the Anime Play staff?
RS -
As with most Anime fans, I’ve been dreaming up ideas of what I’d do with an
Anime magazine my whole life. Lucky
for me, I’ve been given a shot to put my ideas to practice.
More than anything, I wanted AnimePlay to have an intelligent yet
entertaining perspective on Anime. Way too many of the magazines on stands are nothing more than
page after page of advertisements.
I
want AnimePlay to give people some insight on how Anime is made and why
the AnimePlay staff loves the Anime and Manga that they love.
DVJ: Why
did you decided to concentrate on the print side and make the DVD more of a
supplement?
RS - A significant amount of time was
spent on both the DVD and the magazine. In
fact, the DVD in volume four is far longer than any other AnimePlay DVD (over 55
minutes!) and the magazine is 16 pages longer.
The DVD is provided as a supplement to the
magazine because AnimePlay was always intended to be a magazine. The DVD is a wonderful feature that allows us to do stuff
that could never be successfully done with static images on printed pages.
The way I see it is….when you pick up AnimePlay
magazine at a newsstand, there is no practical way to play the DVD and see
what’s on it prior to buying the magazine.
BUT…you can open up the magazine and check out a few articles; check
out the contents, design, and the beautiful artwork prior to deciding to
purchase it.
What I’m trying to do is make a cool enough
magazine with snazzy designs, informative content, and blindingly beautiful
artwork that will get people so excited about what’s on that DVD that they
have no choice but to BUY the magazine!
I can include a neat interview with a Scott
Morse, but there’s no number of pictures that can show you the skillful way in
which he can paint his adorable SOUTHPAW tiger.
No number of KIDDY GRADE images can show you the
intensity of the action sequences as well as a fully animated trailer.
The
magazine is the mouthy watering cake…the DVD is the tasty frosting that we
all have a desperate craving for!
DVJ: Cosplay
seems to be one of the main
parts of AnimePlay. Who was responsible for deciding to cover this fun
aspect of anime?
RS - (Actually), Cosplay has been a big part of AnimePlay since Volume 2.
I was the one responsible for bringing Cosplay interviews to AnimePlay,
so expect more of them…ESPECIALLY when the Convention season comes around!
DVJ: What
is your opinion on conventions?
RS - Convention
are awesome.
The energy and enthusiasm found at Conventions could never be replicated.
This is where Anime fandom in the United States blossomed.
I expect them to be even more exciting as attendance increases.
DVJ:
What
is your favorite part of fandom?
RS
- The great love and passion fans have for Anime and Manga culture.
It’s this love and passion that fuels creators to do their best
work.
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FUTURE:
DVJ: What
does the future have in store for the magazine? Where would you like to
see it in five years?
RS – The future has A LOT in store for
it! More interviews with the best
anime and manga creators the world has to offer.
Better reviews. More
groundbreaking previews.
AnimePlay Volume 4 is a hint of what can be done.
Now that publishers and Anime/Manga creators are able to get a better
idea of what we’re trying to do, they’re finding ways to contribute to our
magazine.
I’m happy to say that some big name artists
have already lined up to contribute some AMAZING covers for subsequent issues.
Five
years from now, I want AnimePlay to be the first Anime Coverage TV show!
DVJ: Will
there be more coverage of Japan in future issues (Japanese trailers, live
action programming, Cosplay in Japan)?
RS - We
intend to include more Japan coverage in future issues.
Things get a bit sticky, with American publishers having the rights to
a lot of upcoming Anime, but when we are able to give something new and
different from Japan we will.
DVJ: Will
you accept freelance submissions? If so, where will you post the
guidelines and contact info?
RS -
We’re always looking
for quality freelance submissions. The
best bet is to give us a solid sense of your previous work.
If we feel that you can contribute a distinct but much need
perspective to AnimePlay, there MAY be a mutually beneficial opportunity.
Guidelines
will be posted on the website (www.animeplay-mag.com
) in the near future.
DVJ:
Anything
to say to the otaku out there?
RS - Don’t
forget that the ultimate otaku is the one that can give back in the way
that only he/she can.
Continue to discover your talents and use them to fulfill your
dreams!
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