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Legend
of Zelda: The Minish Cap is a great game! It’s just too short.
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Legend
of Zelda1 Player RPG
Company: Nintendo, Capcom
Version: US
System: GBA
Rated: G (Mild
Fantasy Violence)
EXTERNAL EXAM
The evil wizard Vaati has released the sealed evil, and Princess
Zelda needs rescuing. It’s up to Link to gather the treasure, find
the ultimate sword, and rescue the Princess before Vaati destroys
the world.
Damn, is there ever a time that Princess isn’t in danger. No,
you can’t go back to bed Link! Now get out there and save Zelda
again.
DVD VISION TEST
VIDEO: Add a generous helping
of Wind Waker, a pinch if Four Swords, a dash of Ocarina of Time,
and a sprinkling of originality, and you have Legend of Zelda: The
Minish Cap. The character designs for Minish Cap are based off the
cartoony style of Legend of Zelda: The Wind Waker for the Gamecube,
and despite what people may have said, that was a great game, and
the designs translate quite well to the Game Boy Advance. The game
also has a few elements that first showed up in Ocarina of Time back
in the glory days of the Nintendo 64.
AUDIO: Minish Cap features all your favorite Legend of Zelda
sounds. From Link’s standard war cries, to the classis Legend of
Zelda theme, this game has all that and more. There are some
pleasant new music tracks, and the new items all have great sound
effects. Also, just about every character in the game has a small
voice clip. Usually nothing more than a single, simple word (can any
one say ‘Hey’,) they all sound nice and it’s a unique addition
to the Gameboy Advance Zeldaverse. Over all the sound in this game
is top notch.
CONTROLS: Controls are simplistic, and are pretty easy to master.
EXTRAS: Nothing much here. There’s a few
optional weapons, and you can finish the game without learning all
the sword techniques, and that’s about it as far as Extras go.
WIDESCREEN REVIEW
CINEMATIC EXPERIENCE: There’s a couple of
still picture cinema’s describing the back-story of the game, and
a few in engine conversations between characters, but that’s about
it.
BEST PLAYER: Link’s the best! He’s the only
one, and he has all the cool items!!
CHEAT CODE YOU NEED: Unlimited Rupees-
First get mole mitts, then go to the door of your house. On the left
side of the door dig to get 20 rupees. Go in your house and come
back out to repeat the step. The 20 rupees will always be there.
CHEAT CODE YOU WANT: A code to reduce the
amount of time it takes to charge your sword and step on the
multiplication panels would be super.
FAN SERVICE: What one man may call fan service, I would call the continuation of long standing Zelda traditions.
FINAL EXAM
Well, if you’re
a long time Nintendo fan boy like me, then you must have played at
least one of the Legend of Zelda games. You should also know that
the Zelda games have a long standard of being some of the best video
games ever. Now I’ve played, if not beaten, every Zelda game
there’s been on a Nintendo system, so when I heard about Legend of
Zelda: The Minish Cap, it wasn’t a question of if I’d get it, it
was a question of when.
Legend
of Zelda: The Minish Cap is a great game! It’s just too short.
Still, what’s there is pure Gold. Minish Cap marks Links first
original game on the Gameboy Advance. The story opens with Princess
Zelda coming to Link’s house to wake him up so he can take her to
the town fair. Link’s uncle asks him to deliver a sword to the
winner of the sword fighting contest. The winner turns out to be a
powerful wizard named Vaati, and, like most powerful wizards, he
wants to take control of the world. So he breaks the seal of the
sacred Four Sword, releasing the monsters into the world, and he
turns Zelda to stone. Thus begins Link’s journey to restore the
Four Sword and free Zelda from Vaati’s curse, but like most Zelda
games, there’s more too it than that.
Link sets out to first have the Four Sword repaired by the
Minish,
and along the way he finds a mysterious talking hat names Elzo. Elzo
helps Link out by providing useful information as well as allowing
him the ability to shrink to minish proportions. In order to fully
restore the Four Sword, Link must recover the four elements: Earth,
Wind, Water, and Fire. To do so he’ll travel to various locals,
such as the mountains, a forest, an ice cave, and a swamp. He’ll
utilize his various items along the way in order to make it where he
needs to go. In the end, though, this game only has about 6
dungeons, including the final dungeon, making it feel quite short.
This game take a large cue from Legend of Zelda: The Four Swords, the multiplayer mini game included
with the Game Boy Advance release of Legend of Zelda: A Link to the
Past, as well as from Legend of Zelda: Four Swords Adventures on the
Gamecube. You’ll find panels on the ground in this game that let
you spilt Link up into up to four copies of himself. This allows you
to move certain objects, push multiple switches, and it even comes
into play during some of the boss battles in this game.
To spice up the mix, Minish Cap adds in some
new game play elements. The most obvious of which is the Minish Cap.
Link uses the cap to shrink down to miniscule size at the many
shrinking portals found throughout the game. This allows access to
places unreachable by full size Link, and it also allows Link to
interact with the Minish, a race of tiny people said to hold the key
to Hyrule’s salvation. Some new items are also thrown into the
mix. The Gust Jar lets you suck up various items, like rupees,
hearts, jars, skulls, and even some monsters. Things like jars and
skulls can then be shot out as projectile weapons. Another new item
is the Cane of Pacci. This
shoots a magic spell that will flip certain things over, some of
which can then be used as shrinking portals. All of these new
elements add a fresh new feel to the classic Legend of Zelda
universe.
One of the new things you can do in Minish Cap is fuse
Kinstones.
Kinstones are items you find throughout the world by killing
enemies, cutting tall grass, and finding some in treasure chest.
You’ll then start meeting people with thought bubbles above their
heads, indicating they want to fuse Kinstones. When you fuse two
Kinstones, something nice happens; a treasure chest will appear
somewhere, a new path will open somewhere, or a special golden
monster will appear somewhere. Kinstones can also be fused with
other things, so keep an eye out for those little thought bubbles.
This
game is a bit simple for the most part, though there are some tricky
parts. Still, this game features only six dungeons total, so the
game seems to be over before it really gets going.
What’s there is great though. Legend of Zelda: The Minish Cap
is the worth the price if you’re a fan of the series, or if your
looking for a great game on GBA, and you don’t mind the short
length. If you’re a gamer on a budget though, you may want to look
at renting or borrowing this one. Still, its well worth the time to
play through it, and is a great game overall.
©All information protected by DVD Vision Japan copyright unless otherwise noted.